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  1. #11
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    It's an interesting idea but I'd rather them just increase the AI for mobs we already have and maybe make time of day/weather have more impact on what monsters spawn where.
    (0)

  2. #12
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Deifact View Post
    It's an interesting idea but I'd rather them just increase the AI for mobs we already have and maybe make time of day/weather have more impact on what monsters spawn where.
    That would be nice, but it would also require them to rework the entire worlds AI and mob placement.
    (0)

  3. #13
    Player
    LilRedAlchemist's Avatar
    Join Date
    Aug 2013
    Location
    East Coast
    Posts
    93
    Character
    Adama Oz
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kyuven View Post
    So it's S rank hunts with no fixed respawn timer.
    And what you're talking about with class quests/story quests IS in the game already. They're called Guildhests. We just don't get any after lvl 40.
    I think OP means more like Pokemon where you walk through tall grass and something randomly attacks you.

    Or in older FF when you traveled from one place to another you'd get attacked.
    (0)

  4. #14
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Xoriam View Post

    I'm guessing this is probably you're first final fantasy if you don't understand the concept just from the name alone. It's not similar to hunts.
    Actually, I've played every single one of them except for 3, in addition to plethoras of others that run on the mechanic you're talking about.
    However, the concept doesn't work the same in an open world game or just MMOs in general, so I am trying to reason what you want MECHANICALLY. The screen flashing randomly and loading a special area where you fight things will never EVER happen.
    It would strain the servers because of loading new areas, it would break immersion, and it's more trouble than just spawning some mobs to kill.
    The old method of random encounter was, as mentioned, a mask because integrating the battle and exploration systems was a pain or impossible with the hardware they had at the time.
    (0)

  5. #15
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I think it would be hilarious if you got drawn into a little instanced fight when you're just running around.
    All of a sudden "Sha" *The screen spins* https://www.youtube.com/watch?v=XsSgNCdt9_I and you have to fight some dumb monster in a duel.

    Also super annoying. It should be some kind of temporary game event.
    (0)

  6. #16
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Rbstr View Post
    I think it would be hilarious if you got drawn into a little instanced fight when you're just running around.
    All of a sudden "Sha" *The screen spins* https://www.youtube.com/watch?v=XsSgNCdt9_I and you have to fight some dumb monster in a duel.

    Also super annoying. It should be some kind of temporary game event.
    Yeah thats why I've suggested it to be an optional system.
    I want random encounter music :/
    (0)

  7. #17
    Player
    Elurra's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    161
    Character
    Elurra Maluta
    World
    Famfrit
    Main Class
    Ninja Lv 70
    I think it would be cool if there was a group of assassins or something out to get you, and they could appear at any time and attack you. You'd be safe in a sanctuary, but anywhere else in the open world would be fair game. Some may not like it, but I think those who want the open world to be a little more dangerous would enjoy it. The assassins could be synced to your item level to make each encounter more of a challenge. And there could be achievements and rewards for fighting off X number of assassination attempts.
    (0)

  8. #18
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    OP, I actually had this idea recently while doing a quest. Since a lot of the quests are running around, it would be neat if while doing said running around, you were forced into battles. There is an Ixali daily quest that causes a mob to spawn on you while you're doing it, but you're not required to fight it and you can simply just run away from it and it will despawn. I also recall in Everquest 2 there were quests that if you had accepted them, it would cause mobs to randomly spawn on you in certain areas - even if you were already fighting.

    To really give it the Final Fantasy feel, I don't think any teleportation into a different screen like single player FFs is needed, but getting into a random encounter could simply place a battle zone ring area around you that you can't exit until all the mobs are dead. And yes, like you said, it would be nice if there were mechanics and increased AI and difficulty.
    (0)

  9. #19
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by GalkaBikini View Post
    clip
    Not to mentional some sort of legacy random encounter theme playing.
    (0)

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