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  1. #1
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60

    Suggestion: Random Encounters

    As an old time Final Fantasy player, I think others might enjoy this concept.

    Similar to the old Final Fantasies, you would run around the open world to trigger random encounters which would teleport you into a phased battle.
    You could do so alone, or in a group.
    Based on zones and location the difficulty along with level would be increased of the random encounter mobs.
    (you could take fishing holes as an example for how this would work)
    This system would also allow for mobs to be available only at certain times of the day, along with weather requirements.

    The mobs inside of these random encounters would be of "increased intellegence"
    They would have more mechanics, similar to a primal for example. But possibly not as much Damage.
    (although it would be interesting to have some extreme difficulty ones as well, for endgame. Possibly weapon fights for example. I.E. Omega weapon, Ruby weapon etc.)

    In return to this phased area fight and increased difficulty, the rewards for leveling would be much higher, along with increased drops on items for crafting.

    Random Encounters would have a Daily limit on them similar to Levequests, so that it can not be exploited. But would not accumulate, So they would have a daily allowance.

    This system would relieve some of the grind in the leveling system currently in game.

    (this is just a rough idea)

    EDIT 1: There could be a new hunting log created specificly for Random encounters. With achievements depending on the mobs that you slay. Possible minion/mount rewards of some of the notorious/iconical monsters which could be included in the system.

    EDIT 2: it's all pretty much in the game already as it is. The fishing system, and classquest/story quest fight system. (just remove the purple circles or NPC entry dialog.)
    They don't have a CHANCE to spawn within a time frame, it's that their encounter is available even multiple times at certain time of day and also weather combinations.

    EDIT 3: It would be an optional system, for example something you could trigger in the UI to enable random encounters.
    Not just permenantly wandering the world you might randomly encounter a special monsters.

    Quote Originally Posted by Codek View Post
    Wasn't random encounters just a gimmick
    Thats the entire point of the system, to create that nostalgia effect.
    Along with having other ways to level/get achievements etc...
    (4)
    Last edited by Xoriam; 10-31-2014 at 05:30 AM.

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Wasn't random encounters just a gimmick earlier games would use because they diddn't have the resources to display monsters out on the field in an effective manor?

    I never thought of considering it as a feature.

    I like the concept of difficult single player fights but I would rather have it in a more arena based setting (like FF7's Battle Square). Having it gated behind weather effects just sounds annoying and gimmicky.
    (7)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  3. #3
    Player
    zer0patches's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Adelphel Nicot
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Molulu's Charm and Moogle Job please, post haste. =p
    (0)

  4. #4
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Codek View Post
    Wasn't random encounters just a gimmick
    Thats the entire point of the system, to create that nostalgia effect.
    Along with haveing other ways to level/get achievements etc...
    (0)
    Last edited by Xoriam; 10-31-2014 at 05:30 AM.

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Sounds like a pain to develop and implement. Plus are they truly random if they spawn in fixed areas at fixed times?
    Less "random" and more "special event spawn" it sounds like. Like S Rank hunts.
    (0)

  6. #6
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kyuven View Post
    Sounds like a pain to develop and implement. Plus are they truly random if they spawn in fixed areas at fixed times?
    Less "random" and more "special event spawn" it sounds like. Like S Rank hunts.
    It's definatly not a pain to develop, it's all pretty much in the game already as it is. The fishing system, and classquest/story quest fight system.
    If you've played other games in the Final Fantasy series you would know what I'm talking about.
    They also don't have a CHANCE to spawn within a time frame, it's that their encounter is available even multiple times at certain time of day and also weather combinations.
    (0)

  7. #7
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Xoriam View Post
    It's definatly not a pain to develop, it's all pretty much in the game already as it is. The fishing system, and classquest/story quest fight system.
    If you've played other games in the Final Fantasy series you would know what I'm talking about.
    They also don't have a CHANCE to spawn within a time frame, it's that their encounter is available even multiple times at certain time of day and also weather combinations.
    So it's S rank hunts with no fixed respawn timer.
    And what you're talking about with class quests/story quests IS in the game already. They're called Guildhests. We just don't get any after lvl 40.
    (1)

  8. #8
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Isn't this what treasure maps are for? You are digging and gathering and minding doing what you then bam here is the key to portal to where you can fight some dangerous monsters for loot. They called a treasure map and you can instance it at your leisure and you can even trade/sell the map. But if you did the map immediately and teleported to where it wanted you to go, it would be essentially this. Good luck if you meet a Chimera from peiste map.
    (0)

  9. #9
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I don't think I would like random encounter arenas. Though FFXI kind of did this with Chigoes (unable to target and very hard to see till they aggroed you) just no arena.
    (0)

  10. #10
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Enthy View Post
    I don't think I would like random encounter arenas. Though FFXI kind of did this with Chigoes (unable to target and very hard to see till they aggroed you) just no arena.
    It would be an optional system, for example something you could trigger in the UI to enable random encounters.
    Not just permenantly wandering the world you might randomly encounter a special monsters.


    Quote Originally Posted by kyuven View Post
    So it's S rank hunts with no fixed respawn timer.
    And what you're talking about with class quests/story quests IS in the game already. They're called Guildhests. We just don't get any after lvl 40.
    I'm guessing this is probably you're first final fantasy if you don't understand the concept just from the name alone. It's not similar to hunts.

    Quote Originally Posted by NyarukoW View Post
    Isn't this what treasure maps are for? You are digging and gathering and minding doing what you then bam here is the key to portal to where you can fight some dangerous monsters for loot. They called a treasure map and you can instance it at your leisure and you can even trade/sell the map. But if you did the map immediately and teleported to where it wanted you to go, it would be essentially this. Good luck if you meet a Chimera from peiste map.
    Kinda hard to level via treasure maps. and Treasure map mobs are some of the most extremely unintellegent as AI goes.
    (0)
    Last edited by Xoriam; 10-31-2014 at 05:31 AM.

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