That seems incredibly doubtful since A) You couldn't form your own alliance at the beginning of the game and they only added it because players wanted it and B) There wasn't even content to do in a full alliance when the game came out.
FC's are guilds. Plain and simple. No built in purpose to handle alliance content that didn't even exist at the time.
In the past the devs had mentioned content where FCs allied together. Fortunately/Unfortunately that seemed to evolve into Crystal Tower easymode.
SE could write the lore to justify anything they want... it doesn't make it less lame. It just means they made another ring arena fight with a dragon (who btw is nothing compared to the cut scenes... or even dragons in a lot of other games)... and just cheesed some writing to justify it.
This is just tacky. They can take this lame Bahamut and stick in their wind up Dalamud.
Actually this was something different entirely. More like a shared chat channel type of feature. Crystal tower was always going to be in the game and was mentioned long before the FC alliance stuff. Specifically the FC alliance stuff came out of a thread on the forum here requesting such a feature.
I agree with this here... I haven't even cleared second coil yet but the expectation that we would have a battle against a giant dragon when the precedent in every other fight in coil has been 8 people... doesn't really make whole lot of sense. Its better than fighting one dude. Also, this picture is taken with zero context or further lore taken into account.
are you even fighting him yet?SE could write the lore to justify anything they want... it doesn't make it less lame. It just means they made another ring arena fight with a dragon (who btw is nothing compared to the cut scenes... or even dragons in a lot of other games)... and just cheesed some writing to justify it.
This is just tacky. They can take this lame Bahamut and stick in their wind up Dalamud.
So coming from Lineage II - Speaking from experience of epic sized raids - http://www.youtube.com/watch?v=6ChJuUo4uBo
The size was epic, the content was not. Hours of fighting toes, people dying everywhere, people leaving, bathroom breaks, food breaks. The idea was great, but when put into practice it really lacked the glamour and glory.
Also watching i110 people wipe on Titan hardmode - still! While Light farming as lead me to agree with the team that giant raids 25+ would just lead to mental anguish.
Glory to Mankind
Do you even lift?
I'm sorry, is this question meant to address the design and appearance of the fight, or is this an ad hominem question that is supposed to discredit my opinion based on my in game activities?
To be helpful, I will elaborate on why I am disappointed -
1. The ring setup is overdone in FFXIV - Just sticking bosses in instanced ring arenas really contributes to the instance/hub feeling of the game.
2. The size is sad (I fought many dragons in EQ, did raids in Ultima, in EQ 2, and in WoW - Dragons have been something that are generally impressive (EQ had MASSIVE dragons).
3. This has been a key figure in advertising, and the delivery is underwhelming compared to the marketing hype
4. The fight follows the same small group setup - I think that is sad... sad because it's cookie cutter... and sad because it should (imo) be a larger group event, preferably one that could be done by server organized large groups (since the character is so central to the storyline)
5. They used a moon prison to indicate size and gravity of the threat - they delivered the fight in an arena.... /gag.
Last edited by ApolloGenX; 11-01-2014 at 12:51 AM.
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