Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18
  1. #11
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ojikuh View Post
    The general thing is, there's 1 warrior tank rotation and there's 1 dps rotation...
    Even in my tankiest of tank gear, I can effortnessly change to DPS increasing combo without any concerns of hate lost. Though personally, I like the fact that our buffs/debuffs don't generate additional enmity, makes it easier to contribute to damage without stealing hate as off tank.
    (0)
    Last edited by Steady; 11-02-2014 at 08:37 AM.

  2. #12
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Steady View Post
    Nah. War should do it. War should always be doing it. Ninja loses significant damage to do it.
    Just got my ninja to lvl46 and i must say that its pretty annoying to keep that up while maintaining 2 DoT's specially when other only lasts 18s, so if war can take that one debuff upkeep away it will make ninjas life alot easier :3
    (0)

  3. #13
    Player
    nijian's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Vesuvan Nijian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    So, if your "Main Tanking", you should NOT be applying your Slashing Debuff as a WAR. it's NOT worth it in your rotations. If you're "Off Tank" on a single boss, then you should ALWAYS be applying both of your Debuffs. When you're MT'ing, tell your Ninja to not be a bitch and apply the Debuff whenever it comes down. The slashing debuff can buff 3 whole classes, PLD, WAR, and NIN, thats a nice boost across all three classes, which adds up to a nice chunk.
    (0)

  4. #14
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by nijian View Post
    So, if your "Main Tanking", you should NOT be applying your Slashing Debuff as a WAR. it's NOT worth it in your rotations. If you're "Off Tank" on a single boss, then you should ALWAYS be applying both of your Debuffs. When you're MT'ing, tell your Ninja to not be a bitch and apply the Debuff whenever it comes down. The slashing debuff can buff 3 whole classes, PLD, WAR, and NIN, thats a nice boost across all three classes, which adds up to a nice chunk.
    ER what.... doing more damage is always worth it. If your main tanking, you have constant threat generation... and you should have more than enough to increase your own damage, i.e. Maim and Storms. It's damage left on the table otherwise.

    The only time Ninja should need to worry about a slashing debuff when War is sharing the same mob is when there are more than one. Like Adds on levi or something.
    (0)

  5. #15
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    I am probably going to switch to NIN in my static, and I will probably open with the slashing debuff combo to let my berserked WAR get a big enmity lead. After the first 20s wears off I will expect my WAR tank to keep up Storm's to help my dps.

    Its going to depend on the group.
    (0)

  6. #16
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    You need to do maim combos anyway as MT. You can get strength down from an OT paladin as damage reduction but not a slashing debuff. With a war OT the point is moot. With any 4-man there's never a reason to use path.

    IMO, it's harder to make dps checks in most fights than it is to keep the tank alive. But you can have pretty high uptime on both anyway.
    (0)
    Last edited by Rbstr; 11-05-2014 at 06:47 AM.

  7. #17
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Pre-2.4 content, WAR should do SE since it's the higher DPS option. T10+, it's a different tune, Storm's Path is very useful in the new turns, bosses and mechanics alike can hit like trucks.

    We're not running a NIN in raid (yet) but we'd have it use the slashing debuff combo in favor of perma-Storm's Path.
    (0)
    Last edited by Sleigh; 11-05-2014 at 07:01 AM.

  8. #18
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The increased duration on Storm's Eye allows you to comfortably fit 2 more GCDs in your rotation. As a MT, your best bet is to alternate SE and BB combos while fitting in Fracture and Inner Beast as soon as you hit 5 stacks. This is a fairly nice buff to WAR MT DPS.

    If you're in a situation where you need to hold onto Inner Beast in anticipation of a big hit, then you likely want the SP debuff also. This is the situation where you'll want to alternate all three combos.

    Also, an OT can now do SE > BB > Fracture easily for maximum damage instead of SE > Fracture > SE > BB.
    (0)

Page 2 of 2 FirstFirst 1 2