The general thing is, there's 1 warrior tank rotation and there's 1 dps rotation...
The general thing is, there's 1 warrior tank rotation and there's 1 dps rotation...

Even in my tankiest of tank gear, I can effortnessly change to DPS increasing combo without any concerns of hate lost. Though personally, I like the fact that our buffs/debuffs don't generate additional enmity, makes it easier to contribute to damage without stealing hate as off tank.
Last edited by Steady; 11-02-2014 at 08:37 AM.
So, if your "Main Tanking", you should NOT be applying your Slashing Debuff as a WAR. it's NOT worth it in your rotations. If you're "Off Tank" on a single boss, then you should ALWAYS be applying both of your Debuffs. When you're MT'ing, tell your Ninja to not be a bitch and apply the Debuff whenever it comes down. The slashing debuff can buff 3 whole classes, PLD, WAR, and NIN, thats a nice boost across all three classes, which adds up to a nice chunk.

ER what.... doing more damage is always worth it. If your main tanking, you have constant threat generation... and you should have more than enough to increase your own damage, i.e. Maim and Storms. It's damage left on the table otherwise.So, if your "Main Tanking", you should NOT be applying your Slashing Debuff as a WAR. it's NOT worth it in your rotations. If you're "Off Tank" on a single boss, then you should ALWAYS be applying both of your Debuffs. When you're MT'ing, tell your Ninja to not be a bitch and apply the Debuff whenever it comes down. The slashing debuff can buff 3 whole classes, PLD, WAR, and NIN, thats a nice boost across all three classes, which adds up to a nice chunk.
The only time Ninja should need to worry about a slashing debuff when War is sharing the same mob is when there are more than one. Like Adds on levi or something.


I am probably going to switch to NIN in my static, and I will probably open with the slashing debuff combo to let my berserked WAR get a big enmity lead. After the first 20s wears off I will expect my WAR tank to keep up Storm's to help my dps.
Its going to depend on the group.
You need to do maim combos anyway as MT. You can get strength down from an OT paladin as damage reduction but not a slashing debuff. With a war OT the point is moot. With any 4-man there's never a reason to use path.
IMO, it's harder to make dps checks in most fights than it is to keep the tank alive. But you can have pretty high uptime on both anyway.
Last edited by Rbstr; 11-05-2014 at 06:47 AM.



Pre-2.4 content, WAR should do SE since it's the higher DPS option. T10+, it's a different tune, Storm's Path is very useful in the new turns, bosses and mechanics alike can hit like trucks.
We're not running a NIN in raid (yet) but we'd have it use the slashing debuff combo in favor of perma-Storm's Path.
Last edited by Sleigh; 11-05-2014 at 07:01 AM.

The increased duration on Storm's Eye allows you to comfortably fit 2 more GCDs in your rotation. As a MT, your best bet is to alternate SE and BB combos while fitting in Fracture and Inner Beast as soon as you hit 5 stacks. This is a fairly nice buff to WAR MT DPS.
If you're in a situation where you need to hold onto Inner Beast in anticipation of a big hit, then you likely want the SP debuff also. This is the situation where you'll want to alternate all three combos.
Also, an OT can now do SE > BB > Fracture easily for maximum damage instead of SE > Fracture > SE > BB.
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