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  1. #16
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    So there are lots of problems with your ideas

    To start with you seem to be assuming that people either craft or do dungeons. Some people do both so they would have an edge with your system. You do address this in your weekly item concept but not in tomes.

    Quote Originally Posted by genedefect View Post
    CRAFTING PROPOSAL
    1 - Weekly Crafting Tomes
    The low tomes per craft helps to offset the time spent in actual crafting so that people can't easily cap tomes within an hour each week. In other words, like raiding, if you want to cap tomes each week you have to plan for at least 10 - 20 hours of content.
    You can cap tomes with a max of 6 hours of play time (ex roulette x 6 = 480 tome if my math is correct it might be 7 runs still under 6 hours) not 10-20 hours like you seem to think.

    But the biggest issue is that this still doesn't make crafting relevant to end game. It makes it so crafters can get more gear but doesn't make them more wanted since you can't trade the gear. All this would do is create more crafters so that the hardcore raiders can get gear faster.
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    Last edited by Yonko; 10-31-2014 at 02:44 AM. Reason: char limits on forums are stupid.