- Presented with a cycle of 20 items that need crafting (items are fixed and in fixed order)
- All items must be completed HQ
- There is a time limit for making each item, thereby requiring the crafter to really know their rotations, where their skills are, what order to do them in, and everything
- NO Macros allowed
- Some items limit your CP allowed
- Some items limit craftsmanship
- Some items limit control
- Some limit more than 1 or all 3 stats.
10 Chances per run with 3 hour reset. Reclaim skill is not available.

The core concept here is similar to a hard raid fight. You are presented with an unknown risk and you have to dive in and do it. Don't respond fast enough, fail. Don't use the right skills at the right time, fail. Over commit, fail.

Due to the 10 chances per run with 3 hour reset, I imagine lots of people would not clear this for weeks or months. That is ok though. It is about learning and going.