2 - Weekly Random Craft
This one is bound to piss off a few people, but I like to think it is a creative solution to the problem.

Basically, in place of random drops from places like Syrcus Tower, take whatever the high level crafting requirements are (currently 586 Progress and roughly 6000 Quality) and allow crafters to craft a random item at that difficulty with any crafting class once every 15 minutes.

Upon successful HQ completion of a craft, you will be presented with a random high end crating item. To make things simple, you could have it be an item from the list available in #1, or you could have it be items that are 5 iLvls lower.

The crafter can only accept 1 random item produced this way each week.