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  1. #1
    Player
    genedefect's Avatar
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    Jan 2014
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    16
    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60

    Making crafting relevant to end game content and gear?

    First note, this is long, so I had to break it into multiple posts. Sorry about that (stupid 1000 character limit)

    OBJECTIVE
    Propose a modification to crafting that would enable crafters, who spend countless dozens of hours grinding crafting stuff, to participate in end game content similar to adventurers who spend countless dozens of hours grinding hunts and dungeons.

    ACKNOWLEDGEMENT OF REALITY
    For any system change to be viable, it would have to create the same or similar limitations on crafters as is currently present on adventurers to acquiring top level gear. Failure to do so would create an unhealthy balance in the economy and game.

    As an example, see what happened when Nexus weapons suddenly became as or more powerful than top tier raid weapons. Overnight we went from people farming Coil to people creating dozens of ATMA parties and running hunts for Alexandrite and Myth for scrolls.
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  2. #2
    Player
    genedefect's Avatar
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    Jan 2014
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    ADVENTURER LIMITATIONS
    Adventurers are currently limited from growing progression by 3 primary mechanisms

    1 - Weekly Tome Caps
    Adventurers are limited to obtaining a specific amount of tomes each week which in turn limits the amount of new top tier gear they can purchase to improve their characters. As an example, they are limited to 450 Poetics Tomes each week right now.

    These items are not as good as items from #3, but can be as good or better than #2

    2 - Weekly Drops
    Adventures can only receive 1 drop per week from an instance that is repeatable that week. A great example of this was Syrcus Tower before the most recent patch.

    These items are not as good as #3, are usually equal to or better than #1, but can be worse than #1 on occasion.

    3 - Weekly Attempts
    Adventurers can only run and complete and attempt to get a drop from the highest end instances once per week. Currently this applies to Coil.
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  3. #3
    Player
    genedefect's Avatar
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    Jan 2014
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    CRAFTING PROPOSAL
    To start, I believe crafters should be able to craft gear that is equivalent to that which you can receive from trading in top tier tomes (currently Poetics) and from high end raid content (currently final phase of Coil).

    1 - Weekly Crafting Tomes
    The concept here is that for every top tier item you make you would obtain tomes like you adventurers currently acquire tomes from raiding and other content.

    Similar to adventurer tomes, these tomes would have a cap each week. In other words, you could only receive 450 per week. Each item you craft would probably only generate 3 tomes with maybe some extremely difficult items giving 5 and housing items giving 1. The low tomes per craft helps to offset the time spent in actual crafting so that people can't easily cap tomes within an hour each week. In other words, like raiding, if you want to cap tomes each week you have to plan for at least 10 - 20 hours of content.
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  4. #4
    Player
    genedefect's Avatar
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    Jan 2014
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    Making HQ items might result in a 1 - 2 tome bonus per craft so people just don't farm NQ to cap tomes.

    These tomes would be spendable on new items that can only be crafted. As an example, you might have a iLvl120 Chest Piece you can craft that takes 380 Crafting Tomes to make, along with multiple other mats.

    If you fail to synth the item successfully, you keep the tomes, but lose all other mats. This is to ensure you can get items with the tomes earned each week, but there is a penalty to screwing up your crafting of it.

    Items created this way would be bind on create. In other words, you cannot sell them or trade them to other players. It is your item permanently.
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  5. #5
    Player
    genedefect's Avatar
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    2 - Weekly Random Craft
    This one is bound to piss off a few people, but I like to think it is a creative solution to the problem.

    Basically, in place of random drops from places like Syrcus Tower, take whatever the high level crafting requirements are (currently 586 Progress and roughly 6000 Quality) and allow crafters to craft a random item at that difficulty with any crafting class once every 15 minutes.

    Upon successful HQ completion of a craft, you will be presented with a random high end crating item. To make things simple, you could have it be an item from the list available in #1, or you could have it be items that are 5 iLvls lower.

    The crafter can only accept 1 random item produced this way each week.
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  6. #6
    Player
    genedefect's Avatar
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    The crafting of these items takes no materials, not even shards/crystals/clusters. All you have to pay is time, effort, and some repair costs on your gear.

    Failing to craft an item HQ will result in no "drop", but still impose a 15 minute wait till next craft attempt.

    As an added bonus, this provides a great mechanism for crafters to experiment with rotations without risking materials.
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  7. #7
    Player
    genedefect's Avatar
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    3 - Weekly Attempts
    This is the one I had the hardest time thinking of a solution to cover. This is where you can get the OMG awesome gear that is comparable to gear you would get from Coil.

    The way I envision this is having a progressive crafting challenge similar to progressive difficulty in passing Coil waves.

    RULES
    1) You can only attempt a craft for this once every 90 minutes.

    2) If you complete a craft successfully, an item will drop. If the item is for your highest iLvl combat class, you will have a 75% chance of acquiring it on roll. If it is for any other class, you only have a 10% chance. (reflecting the odds of getting the drop and subsequent roll on a piece of loot in Coil)
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  8. #8
    Player
    genedefect's Avatar
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    Jan 2014
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    3) Once you complete 1 craft, whether you get an item or not, you cannot do that craft again this week.

    4) After completing a craft, you will open up the next challenge for the week. This will repeat until you complete all 4 challenges.

    5) Gear drops for this will be identical to gear dropped from highest raid content for the week.

    6) If you clear a phase of the raid, you cannot get gear from that phase of crafting in that week. Same goes the other way, if you clear a challenge in crafting, whether or not you got gear, when you run the raid that week you will not be able to roll on the gear that drops.
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  9. #9
    Player
    genedefect's Avatar
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    So, how does this work?
    I like to think of it a bit like a series of crafting challenges that will test the limits of even the best crafters.

    We are just at the start of 2.4, so this is what I would expect to see as possible challenges.

    One thing you will notice is that in the challenges, using Reclaim does not result in a use of a chance. The reasoning behind this is that it is similar to repeat attempts in Coil. As long as you can keep it together, you can keep trying for an hour and a half. But if you get bad luck or are too risky or stupid, you lose.

    TIER 1
    Really Difficult Craft with HQ mandatory.

    801 Difficulty
    8000 Quality
    3 chances to craft per 90 minutes. A chance ends when you fail or succeed. Successfully reclaim does not use up a chance.

    Obviously this basically matches the items needed for acquiring Master Book 2s.
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  10. #10
    Player
    genedefect's Avatar
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    Character
    Peggy Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    The reason why I like this one is that most people only get 20% chance at these items right now for HQ. With 5 chances, you are likely to not progress for a while. Whereas, if you have all the new gear fully melded and creative rotations, you can probably clear this after 2 or 3 attempts each week at most.

    TIER 2
    This is basically an Augmented 3 star armor, but with a twist...

    455 Progress
    3800 Quality
    No Byregot's Blessing Available
    3 chances to craft per 90 minutes. A chance ends when you fail or succeed. Successfully reclaim does not use up a chance.

    So the idea around this one is it takes people outside their comfort zone (no pun intended). It makes you try new strategies to craft and see what you can do to complete the item successfully with HQ.
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