First note, this is long, so I had to break it into multiple posts. Sorry about that (stupid 1000 character limit)

OBJECTIVE
Propose a modification to crafting that would enable crafters, who spend countless dozens of hours grinding crafting stuff, to participate in end game content similar to adventurers who spend countless dozens of hours grinding hunts and dungeons.

ACKNOWLEDGEMENT OF REALITY
For any system change to be viable, it would have to create the same or similar limitations on crafters as is currently present on adventurers to acquiring top level gear. Failure to do so would create an unhealthy balance in the economy and game.

As an example, see what happened when Nexus weapons suddenly became as or more powerful than top tier raid weapons. Overnight we went from people farming Coil to people creating dozens of ATMA parties and running hunts for Alexandrite and Myth for scrolls.