I've been thinking of starting this thread for a while, but I didn't know how best to frame it. I still don't. But I figure if I don't get started, I never would, so here goes.
Final Fantasy games have always fascinated me with their allusions to real-world social issues, some of which are controversial, many of which are often thought-provoking.
I came to the franchise via FFX, and was blown away by the game's audacity in incorporating religious conflict into its story.
I was similarly surprised by the sensitivity displayed by FFVI over the issue of teen pregnancy.
Various philosophies about justice and the use of power were also extensively explored in the Ivalice Alliance series, most notably in FFT, arguably the darkest and most tragic of all Final Fantasy stories (I hear Final Fantasy Type-0 is very much in the same vein and I'm eagerly looking forward to its North American release).
Ivalice creater Yasumi Matsuno said the Bosnian conflict of the 1990s influenced the creation of Tactics Ogre, the spiritual predecessor of FFT. FFT itself borrows heavily from real-world historical conflict, such as the War of the Roses, to create its setting.
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So, my question to everyone is this: What do you think are the real-world historical or sociological trends that have inspired the setting of FFXIV?
When I first played the game in 2010, my initial impression was that Eorzea represented an open frontier, where pioneers from all over Hydaelyn came to create a new home for themselves, a place where they had the freedom of worship and ideas.
This was apparent in the number of city-states that each espoused a distinct ideology as its founding principle. This is crucially different from the nations of FFXI's Vana'diel, which were divided roughly along ethnic lines.
And when we first came to Vana'diel, we discovered a land that was struggling to recover from a Great War. And out of the ashes of that war, a new superpower emerged, along with new technologies (like airships) which unified the disparate nations in a way that was not seen before.
So, to me, Vana'diel alluded to the aftermath of World War II, and the superpower politics that emerged from its ashes. Released as it was at the start of a new millennium, some 10 years after the end of the Cold War, that unfortunate legacy of WWII, it was no surprise that FFXI felt unusually timely for me back then.
And Eorzea feels similarly timely to me today, nearly 15 years after September 11. Extremism, both ideological and religious, has come to be one of the defining characteristics of our time.
And I see extremism to be one of the major themes of FFXIV, from the dirty politics of Ul'dah, to the bigotry of Gridania and the heedless expansion of Limsa Lominsa. And then there are the beast tribes, who could easily be the analogies of many real-world tribal societies fuming over the loss of their traditions to rampant globalisation, and who resort to extremist views in reaction.
What do you think? What are your own impressions of FFXIV's setting, and to what extent do you feel they reflect real-world concerns?
Feel free to discuss and debate, but please play nice! If nothing else, I hope this thread could become a useful resource for all role-players out there to develop their own interpretations of FFXIV's canon.![]()