Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 169

Hybrid View

  1. #1
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Finished leveling my NIN yesterday, some gripes I've got from a MNK PoV:

    - Far superior sustained AoE from Doton + enhanced Death Blossom (IB4 AoE doesn't matter at all in this game, yadadee yadadoo)
    - High burst and lower ramp up time than MNK, Huton can be buffed pre-fight and dots applied within 3 GCDs after pull, if you got a Warrior you can also skip applying slash debuff
    - Almost no position requirements, but their rotation is complex enough to forgive this one
    - Sustained single target very close to MNK, probably higher when mechanics force MNK to drop GL
    - Knife Throw (rarely Fuma Shuriken) as ranged damage options when forced out of melee or kiting

    All these above I can forgive to an extend, however Trick Attack is for all intends and purposes overpowered in its current form. Near MNK level sustained dps coupled with a 10% group damage buff, brings NIN's damage potential way past that of a MNK and DRG. Not to mention it serves as the games only raid damage cooldown, which is simply amazing for Titan Heart like boss mechanics, on a fricking 1 minute cooldown. MNK/DRG/BLM/SMN/BRD have nothing comparable in their arsenals. A 5% damage buff every 1 minute would still be powerful but more reasonable.

    That said, it was probably intentional to release NIN in a slightly overtuned state, partly to compensate for the lack of experience players still have playing NIN.
    (5)

  2. #2
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kalamari View Post
    Finished leveling my NIN yesterday, some gripes I've got from a MNK PoV:

    - Far superior sustained AoE from Doton + enhanced Death Blossom (IB4 AoE doesn't matter at all in this game, yadadee yadadoo)
    - High burst and lower ramp up time than MNK, Huton can be buffed pre-fight and dots applied within 3 GCDs after pull, if you got a Warrior you can also skip applying slash debuff
    - Almost no position requirements, but their rotation is complex enough to forgive this one
    - Sustained single target very close to MNK, probably higher when mechanics force MNK to drop GL
    - Knife Throw (rarely Fuma Shuriken) as ranged damage options when forced out of melee or kiting.
    Couldn't of said it better myself. Already has incredibly high DPS on it's own, add in the DPS it's boosting other players, lack of positioning, decent AOE and no risk of losing GL3, I can only suspect it will get nerfed... Or everyone else will be buffed.
    (2)

  3. #3
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I think the biggest advantage ninja is holding over the other melee DPS at the moment is not its DPS but the fact it's run speed is faster making it a far more obvious choice for raid fights simply because its much easier to avoid all the AOE's. Things like titan's bombs, plumes and landslides can sometimes be a nightmare if you are not paying attention but as ninja you have easily a bit more reaction time.
    (0)

  4. #4
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Firepower View Post
    I think the biggest advantage ninja is holding over the other melee DPS at the moment is not its DPS but the fact it's run speed is faster making it a far more obvious choice for raid fights simply because its much easier to avoid all the AOE's. Things like titan's bombs, plumes and landslides can sometimes be a nightmare if you are not paying attention but as ninja you have easily a bit more reaction time.
    They have one gap closer on a 60 second cool down.

    Monk gap closer has a 30 second cooldown.

    Dragoon has 2 real gap closers with a 60 and 120 second cooldown and a pseudo gap closer in elusive jump on a 180 second cd.

    If you were having trouble dodging on monk and dragoon, ninja movement speed will not save you.
    (4)

  5. #5
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ephier View Post
    They have one gap closer on a 60 second cool down.

    Monk gap closer has a 30 second cooldown.

    Dragoon has 2 real gap closers with a 60 and 120 second cooldown and a pseudo gap closer in elusive jump on a 180 second cd.

    If you were having trouble dodging on monk and dragoon, ninja movement speed will not save you.
    Real Talk, true story.
    (1)

  6. #6
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    I think the nerf screamer should actually play ninja to see how it's not just ololol no positioning DPS, Ninja is quite difficult to play perfectly because it requires way more attention and you can screw things up easily.
    If you just look at rogue, yes it does look easy indeed.
    (2)

  7. #7
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Ninja doesn't really need a nerf. In boss fights it still doesnt match a monk. A ninja will be top in fates and dungeons. Fates because positionals dont matter. If a monk has aggro he will lose aggro to a ninja due to the terrible potency from missing every positional with the occasional 1 or 2 from stunning. Dungeons due to next to no ramp up time. A monk isnt using PB on random trash mobs so it will slow the dungeon as he loses gl3 and builds it back up between every mob pull.
    Monks get an extra 22% damage over ninjas and they may had closed the gap but monk is still top single target dps
    (0)

  8. #8
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    The only advantage I see to the nin over the mnk is the fact he can go straight to the 20% skillspeed bonus, which is useful only when the boss jump a lot. After doing some testing Nin dps is really close to mnk dps, it might look really poweful due to the big numbers but it's actually not that much when you see just how isane is the auto attack damages of a monk over a long fight.

    Monk will take advantage when it can keep up GL3, Ninja will take advantage when the boss move around a lot. Pretty balanced, the only thing that will actually make a difference is as always the player's ability to play his job. I'll always take a DRG that know how to play his job over a NIN or MNK that think he is the best dps around when he can barely take the enmity over a SMN.

    Game allow you to do every instances with a balanced setup, and that's actually cool.
    (1)

  9. #9
    Player

    Join Date
    Jul 2011
    Posts
    644
    one question about stat for the ninja :
    because of the skillspeed buff, what would be better
    gear it with crit, deter advoid skillspeed or try to get a lot of skillspeed anyway ?
    (0)

  10. #10
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kensatsu View Post
    one question about stat for the ninja :
    because of the skillspeed buff, what would be better
    gear it with crit, deter advoid skillspeed or try to get a lot of skillspeed anyway ?
    i would prefer det crit as usual unless someone figured an optimal rotation with sks and crit
    (0)

Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast