The mudra mechanic is not as complex as you make it to be. It only matters that you get the last one right and that you don't press one of them twice. You don't even need to/can't weave them between weapon skills and since we are talking about single target dps, there are only three combinations that matter at all (Suiton, Huton, Raiton). The rest are standard melee dps mechanics that Monks and Dragoons need to take care of too (plus the positional requirements that the Ninja does not have).
Imo the complexity for MNK comes from knowing the fights and the boss movement well enough to maximize GL uptime. I cannot really talk about DRG, since I never played one in endgame, but I know that they get pretty messed up if they don't get their Heavy Thrust up and they have quite a lot of off globals to manage.
Edit: And saying one class "deserves" to be top dps because of complexity is pretty messed up in a mmorpg environment anyway. Every class should be as valid as the others for a certain role in a raid scenario and we will see if that is the case (and square will nerf the Ninja or buff the other jobs if it isn't).

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