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  1. #1
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by dday3six View Post
    Part of the issue with Monks and Dragoons I've seen in the open world is they rarely bother to use their stuns to set up positional attacks. At any rate, few players are at 50, and I'm personally more concerned with how the job handles at level 50 in dungeons. Rather than what happens with mobs in the open world.
    The majority I ever see of ninjas in lvl 50 dungeons and raids are of that of receiving shit tons of damage and dropping faster than specifically loldrgs/lolmnks :\
    I'll sometimes come across one or two that don't seem to have this affliction of suicidal tendencies, but not often...

    Maybe that's the trade off >_> High damage output - but high damage input, too....

    For the OP;
    Pretty much what everyone probably already mentioned....
    ForDRG/MNK, you can't really compare if fighting an open world monster that isn't being tanked - because of positionals. All the additional damage is based on standing behind or beside the monster ---- and you can't really do that as a MNK/DRG unless the mob is A.) stunned, B.) stuck in casting position for a few moments (and you were quick enough to move to get more than a hit or two in).
    But for MNK... granted you'll get those kinds of aforementioned moments to start setting up, but then the rotation/greased lightning is messed up again when the monster rotates itself. MNK is all about building that greased lightning, as they're more for building up their damage output in hitting GL III.
    DRG I have little experience with, so I can't say much - but as far as I know, they're moreso made for spike damage with positionals. I don't think they have a buildup like MNK's greased lightning to go through to hit their max damage output/cieling.

    NIN just... kinda does whatever the hell it wants (not speaking of mudras), where ever the hell it wants without any of the above mentioned challenges (exception is messing up a mudra, I guess).
    (0)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Monks need 3 stacks /positionals attacks to start doing their max dmg, NIN has incredible burst will all CDS UP , just SATA is 500 (400) potency and ninjutsu can burst 1 mob with easy.

    but is like saying a BLM with Astral Fire 3 , and swiftacst / ragings strikes is insane over monk....yeah ....nothing can touch triple fire...but u dont see BLM nerfed because that ....because isnt sustainable...

    the dmg of monk on bosses is TOP , and will be always , nin has more utility and less positional attacks , i doubt MNK are in danger :P
    (11)

  3. #3
    Player
    roninoftagrm's Avatar
    Join Date
    Oct 2014
    Posts
    69
    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    dont forgot the ninjutsu, while a 20s cd skill is about on par with fire 3, it can be used twice every 90s(?) on top of the 4 others(essentially 5 every 90s), the 2 hiding attacks are one offs unless you can hide multiple times in a single fight, ie a 7.5s insta combo burst...sorta.
    (0)

  4. #4
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    678
    Character
    Kenrir Amnis
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    People are overreacting to nin. I'm sure a lot of testing was done damage wise in comparison to mnk. If anything, drg should be brought up damage wise in comparison to where mnk is.

    I will say a very good nin will also have really good dps in long fights and it might take longer to catch a nin in damage over a long fight than a drg for a mnk.

    I see it like this, drg has really high burst damage, mnk has really high sustained damage. Nin is in the middle.
    (4)

  5. #5
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Leonus View Post
    People are overreacting to nin. I'm sure a lot of testing was done damage wise in comparison to mnk. If anything, drg should be brought up damage wise in comparison to where mnk is.

    I will say a very good nin will also have really good dps in long fights and it might take longer to catch a nin in damage over a long fight than a drg for a mnk.

    I see it like this, drg has really high burst damage, mnk has really high sustained damage. Nin is in the middle.
    I'm thinking (more hoping) DRG will get a buff in 3.0

    Right now, MNK is tops against single-target boss fights that doesn't have a lot of downtime. They should be fine in the long run even with NIN.

    But, based on prelim comments about NINs, their single-target boss damage, though they may not be able to surpass MNK, is still very close to it. Yet, they appear to have better "burst" damage than MNKs. Meanwhile, DRGs appears to lose out against both on single-target and their burst damage shines on quick "adds" kills (since they have less of a timer with their burst ability than NIN).

    Basically, this is how they appear to be shaping up right now:

    Single Target with no/little downtime: MNK > NIN > DRG
    ST with downtime (enough for MNK to lose GL): NIN > DRG > MNK
    Frequent Burst skills: DRG > NIN > MNK
    Positional requirements (in terms of ease): NIN > DRG > MNK

    Just looking at those four criteria, you see that NIN is never last. MNK has the best ST dmg in exchange for their difficult positional requirements. They either rate good or really good without drawbacks. And here's a fifth category that, IMO ultimately swings the favor to NIN over DRG...

    Utility

    A MNK can Silence
    A DRG can Stun
    A NIN can Stun, Silence, AND refresh TP for a party member

    Given the versatility of DPS they bring to the table, less positional requirements, and the utility they bring to the table...you just can't beat that skill set. And since groups will likely only bring two melee DPS to most fights, why wouldn't you bring MNK and NIN?
    (6)
    Last edited by SpecialKK; 10-30-2014 at 10:59 PM.

  6. #6
    Player
    iMark521's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Damian Claymore
    World
    Siren
    Main Class
    Dark Knight Lv 100
    A MNK can also stun :P

    I'll aways be a DRG lover, but I can't wait to get my NIN to 50.
    (0)
    Last edited by iMark521; 10-30-2014 at 11:16 PM.

  7. #7
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SpecialKK View Post
    Utility

    A MNK can Silence
    A DRG can Stun
    A NIN can Stun, Silence, AND refresh TP for a party member
    Some additions:

    MNK has mantra
    DRG increases BRD damage
    NIN increases party damage by 10% for 10s every minute

    Edit: MNK also has a permanent INT debuff (whoever cares).
    (1)
    Last edited by Alphras; 10-30-2014 at 11:39 PM.

  8. #8
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Alphras View Post
    Some additions:

    MNK has mantra
    DRG increases BRD damage
    NIN increases party damage by 10% for 10s every minute

    Edit: MNK also has a permanent INT debuff (whoever cares).
    I thought Dragon kicks put a Blunt resistance down and INT resistance down by 10%?
    So a mnk can benefit casters, Dragoons benift bard and WAR can benefit NiN?
    So an ideal 8 man group would be

    WAR
    WHM
    SCH
    BRD
    DRG
    MNK
    SMN/BLM
    NIN
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by melflomil View Post
    I thought Dragon kicks put a Blunt resistance down and INT resistance down by 10%?
    So a mnk can benefit casters, Dragoons benift bard and WAR can benefit NiN?
    So an ideal 8 man group would be

    WAR
    WHM
    SCH
    BRD
    DRG
    MNK
    SMN/BLM
    NIN
    DK affects INT damage dealt by target (like large magic based AOE damage from bosses) not a magic resistance down like Foe's Requiem.

    I do like the synergy between WAR and NIN though, if war maintains storm's eye then NIN can use their higher potency combo. Then pop Goad on them to help with that overpower spam.
    (1)
    Last edited by whiskeybravo; 10-31-2014 at 01:14 AM.

  10. #10
    Player
    Rahaya's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Y'chala Tamh
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by SpecialKK View Post

    Utility

    A MNK can Silence
    A DRG can Stun
    A NIN can Stun, Silence, AND refresh TP for a party member

    Given the versatility of DPS they bring to the table, less positional requirements, and the utility they bring to the table...you just can't beat that skill set. And since groups will likely only bring two melee DPS to most fights, why wouldn't you bring MNK and NIN?
    Mnk can stun (twice with a good Shoulder Tackle) AND silence as I fondly remember solo silencing ADS back in the day and you have Steel Peak.

    That's the main problem with these comparison posts, imo. People are always forgetting about or dismissing ALL points of the DRG and MNK. DRG still seems to be the better AOE dps, for example.
    (3)

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