LOL at peeps still believing MNKs are difficult jobs, its the easiest of all melee class.


LOL at peeps still believing MNKs are difficult jobs, its the easiest of all melee class.


Det-skillspeed for Ninja. I'm running at 488 skill speed so that the GCD with Huton is exactly at 2.0s. I have tried lower skill speeds on dummies, at 450 it is very borderline because there will be times you risk your dancing edge debuff actually dropped before you reapplied it.
Actually, I think Ninja is the easiest. I started the game as a DRG, I have tried out MNK briefly in 2.3 so I got the first hand experience for melee DPS, and I have to say that NIN is probably the easiest to manage. In a sense it is extremely close to MNK based on a speed buff (GL3, Huton) and priority system (DK vs DE, Demolish VS Mutliate etc) but you have no positional to worry about. Just don't screw up your ninjitsus and do it fast enough.
i think the thing is with that, is that it brings up the question of if the extra 26 potency every 18s that you get from having that much skill speed is worth it over DET/CRIT. and at the same time, that means you'll clip dots earlier in your rotation, at 1s-2s instead of 0s-1s for a build that forgoes it entirely. lots of testing to do probably~Det-skillspeed for Ninja. I'm running at 488 skill speed so that the GCD with Huton is exactly at 2.0s. I have tried lower skill speeds on dummies, at 450 it is very borderline because there will be times you risk your dancing edge debuff actually dropped before you reapplied it.


Done enough test with it. Without that 2.0GCD the amount of drop is pretty much "insane" for me. I started with an Arachne set without skill spd melds. 44X at best I can pull. Once I fixed the GCD and dropping issues, average parse is at 48X with higher parses at 49X range.i think the thing is with that, is that it brings up the question of if the extra 26 potency every 18s that you get from having that much skill speed is worth it over DET/CRIT. and at the same time, that means you'll clip dots earlier in your rotation, at 1s-2s instead of 0s-1s for a build that forgoes it entirely. lots of testing to do probably~
Most of the time you will be refreshing your DoTs at about 1s to 0 even with 2.0GCD, only a at certain points you will be refreshing at 1-2s. It was way better to have them completely dropped and requiring 1 or 2 GCD (in the case of Shadow Fang) to reapply them.



I saw your post in the other thread and liked it, tested it out and it's actually 486 needed to hit the 2.0 with Huton. I hit 480 speed in a couple gear switches and extra melds then tested out 2/4/5/6 speed from low end foods. 485 still had 2.01, 486 gave 2.00.Det-skillspeed for Ninja. I'm running at 488 skill speed so that the GCD with Huton is exactly at 2.0s. I have tried lower skill speeds on dummies, at 450 it is very borderline because there will be times you risk your dancing edge debuff actually dropped before you reapplied it.
Actually, I think Ninja is the easiest. I started the game as a DRG, I have tried out MNK briefly in 2.3 so I got the first hand experience for melee DPS, and I have to say that NIN is probably the easiest to manage. In a sense it is extremely close to MNK based on a speed buff (GL3, Huton) and priority system (DK vs DE, Demolish VS Mutliate etc) but you have no positional to worry about. Just don't screw up your ninjitsus and do it fast enough.
As far as all the DRG whining here has it been pointed out here an SE rep recently posted a DRG buff is coming? MNK and NIN are about on par, only DRG needs to come up. And if that's the route SE is taking, you can be pretty sure there won't be any significant NIN nerfs involved.

I have run with good dragoons, bad dragoons, good monks, bad monks, and mostly bad ninja... I can tell you, good dragoons and good monks will perform very closely, but the longer a fight lasts, monk will pull ahead. However, if any mechanic forces a monk to drop greased lightning almost consistently, dragoons will pull ahead. Ninja is a bit more iffy right now... However, from others doing the three minute test, and full i110 it generally is NIN 500-520, MNK 470-500, and DRG is usually around 470-510, depending on how lucky they are with critical hits. But, since everyone dismisses critical for determination, even on dragoons... Well, that is a whole different story on why DPS can be so drastically different.

MNK's and NIN's DPS is about even, the only disadvantage MNK has is when there's a period where MNK can't attack and they lose GL stacks. The DPS difference is no more than 10 DPS. And remember, the 500+ DPS NIN dummy damage is with WAR doing slashing debuff the whole time. If MNK gets a DK bitch to go with them, pretty sure the DPS is gonna come out even.


MNK with DK bitch > NIN with slashing debuff bitch (WAR or NIN).MNK's and NIN's DPS is about even, the only disadvantage MNK has is when there's a period where MNK can't attack and they lose GL stacks. The DPS difference is no more than 10 DPS. And remember, the 500+ DPS NIN dummy damage is with WAR doing slashing debuff the whole time. If MNK gets a DK bitch to go with them, pretty sure the DPS is gonna come out even.
It won't come out even. NIN will be at the lower ends of 500 while MNK will go the higher end.



o_O Nin can do 490-500 while applying its own slashing debuff.MNK's and NIN's DPS is about even, the only disadvantage MNK has is when there's a period where MNK can't attack and they lose GL stacks. The DPS difference is no more than 10 DPS. And remember, the 500+ DPS NIN dummy damage is with WAR doing slashing debuff the whole time. If MNK gets a DK bitch to go with them, pretty sure the DPS is gonna come out even.
Monk can do like 500-520 though applying its own dragon kick.
But this be dummy dps. Monk probably always gonna be stronger in dummy type fights.
Last edited by Cynric; 11-13-2014 at 11:00 PM.
You do know that NIN can reach 520 sustained on a dummy while applying its own slashing debuff?
No brain, no pain...
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