Hmmm stun stun and more stun. Seems to be effective.
Hmmm stun stun and more stun. Seems to be effective.
Those bees were so far from a broken mechanic >.< I'd consider a fight I've solo'd as a tank broken before a fight that has a little challenge to it. Such as this new demon wall, or a last boss in SV HM. Those bees weren't that ridiculous to deal with when he had i70 gear, now with poe and everything else, you think those bees would even be a tiny problem? Yet people whined and whined their way into the fight being totally nerfed and pathetic.
there will be a sound and visual cue right before red tether happens.
stun the boss once u see it.
I'm not sure if it's coincidence or not, but when I'm targeted with the red tether I find that stunning the boss and then running away seems to break the tether after a set distance. I've gotten away with a single stack before.
I usually run this place as healer, always get the tether when he is somewhere near 10%. I usually just sprint around the room with the boss chasing me tethered for about a minute while everyone else just finishes him off. I usually get mummified when he has like 2% or less left, and everyone else can finish him off without my help. As scholar I place EOS in the middle of the room at the beginning of the fight so healing will still happen when I am mummified.
Bees:
Tempered Will -> Flash -> Flash -> Burn Wall (Hallowed Ground during AOEs)
Holmgang -> Flash -> OP -> Burn Wall (2.0 WAR so was a pain but basically the same)
If your group didn't want to burn, melee LB one of the adds or caster LB both then burn the bees. Wasn't really any more challenging, but was more involved.
Qarn:
Stun boss, break tether. Can also stun him before the cast and he won't cast it at all I think, haven't ran Qarn enough to know. If no one else has stacks it's not actually a big deal to get zombie'd by the laser unless you're the healer, in which case Sprint hard.
Both of these points have been mentioned but they really should be put together:
Stun the boss then move away to break the tether.
I save lethargy as blm for this move, he is one of the few bosses that heavy actually sticks to.
Holmgang also works to keep him in place for a little bit, I think. (Obviously not recommended if tether is on the War)
A few things I've noticed about the red laser: If you stun him when the indicator appears but before he uses the move, he waits until after the stun to use the move. Whenever I've done that by accident, it resulted in the person being mummied with no real way of stopping it because re-stunning him doesn't last as long. Also, if you stun him but the person doesn't move away, they still get mummied. The minute the other person gets the indicator on them, they have to start running. The minute the actual laser appears, the tank needs to stun, and then the player can get away.
Honestly though, this mechanic is really not a big deal. I've missed or ignored the red laser several times and still cleared the fight without a problem. It's not like the mummying is an instakill or anything.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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