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  1. #21
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Hmmm stun stun and more stun. Seems to be effective.
    (1)

  2. #22
    Player
    ArianaN's Avatar
    Join Date
    May 2014
    Posts
    4
    Character
    Ariana Neely
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Danbo05 View Post
    Come on guys, it's a challenge worth keeping in the game. Hardly a broken mechanic at all. If you wanna talk about broken mechanics, go back to them old days of dealing with the demon wall.
    Those bees were so far from a broken mechanic >.< I'd consider a fight I've solo'd as a tank broken before a fight that has a little challenge to it. Such as this new demon wall, or a last boss in SV HM. Those bees weren't that ridiculous to deal with when he had i70 gear, now with poe and everything else, you think those bees would even be a tiny problem? Yet people whined and whined their way into the fight being totally nerfed and pathetic.
    (0)

  3. #23
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    there will be a sound and visual cue right before red tether happens.
    stun the boss once u see it.
    (1)

  4. #24
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I'm not sure if it's coincidence or not, but when I'm targeted with the red tether I find that stunning the boss and then running away seems to break the tether after a set distance. I've gotten away with a single stack before.
    (1)

  5. #25
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Donjo View Post
    I'm not sure if it's coincidence or not, but when I'm targeted with the red tether I find that stunning the boss and then running away seems to break the tether after a set distance. I've gotten away with a single stack before.
    I usually run this place as healer, always get the tether when he is somewhere near 10%. I usually just sprint around the room with the boss chasing me tethered for about a minute while everyone else just finishes him off. I usually get mummified when he has like 2% or less left, and everyone else can finish him off without my help. As scholar I place EOS in the middle of the room at the beginning of the fight so healing will still happen when I am mummified.
    (0)

  6. #26
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Bees:

    Tempered Will -> Flash -> Flash -> Burn Wall (Hallowed Ground during AOEs)

    Holmgang -> Flash -> OP -> Burn Wall (2.0 WAR so was a pain but basically the same)

    If your group didn't want to burn, melee LB one of the adds or caster LB both then burn the bees. Wasn't really any more challenging, but was more involved.

    Qarn:

    Stun boss, break tether. Can also stun him before the cast and he won't cast it at all I think, haven't ran Qarn enough to know. If no one else has stacks it's not actually a big deal to get zombie'd by the laser unless you're the healer, in which case Sprint hard.
    (0)

  7. #27
    Player
    Azukii's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Vita Yagami
    World
    Excalibur
    Main Class
    Marauder Lv 60
    Both of these points have been mentioned but they really should be put together:
    Stun the boss then move away to break the tether.
    (1)

  8. #28
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I save lethargy as blm for this move, he is one of the few bosses that heavy actually sticks to.
    (0)

  9. #29
    Player
    Ash_Smokespear's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Ash Smokespear
    World
    Cerberus
    Main Class
    Lancer Lv 80
    Holmgang also works to keep him in place for a little bit, I think. (Obviously not recommended if tether is on the War)
    (0)

  10. #30
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    A few things I've noticed about the red laser: If you stun him when the indicator appears but before he uses the move, he waits until after the stun to use the move. Whenever I've done that by accident, it resulted in the person being mummied with no real way of stopping it because re-stunning him doesn't last as long. Also, if you stun him but the person doesn't move away, they still get mummied. The minute the other person gets the indicator on them, they have to start running. The minute the actual laser appears, the tank needs to stun, and then the player can get away.

    Honestly though, this mechanic is really not a big deal. I've missed or ignored the red laser several times and still cleared the fight without a problem. It's not like the mummying is an instakill or anything.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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