Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 45
  1. #31
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Whole I really like the weather from this and it would be nice if they would consider it for DX11 (although my expectations are low so I don't get disappointed) the rain is especially noticable. I don't honestly think the PS3 could handle this kind of a weather system.

    There were several other improvements including the area details which adds to the environment.

    Again while this is a nice to have until I don't realistically expect it, and I don't want to sacrifice the little details that have been appearing for the weather niceties.

    Thanks for sharing though. There were some aspects of 1.0 that were loads better but most aspects of 1.0 made the game a chore. In the end I feel it was a reasonable tradeoff
    (1)

  2. #32
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Having played 1.#, there isn't a game console today that could have handled it. My gaming laptop can run laps around the PS4 and it couldn't even handle 1.# very well at Medium settings. 1.#'s engine was a great engine... for single-player RPGs. MMOs there was just too much detail. People talked about the character culling during Odin and Behemoth fights back early in 2.0... imagine that level of culling, but everywhere. All the time. It was necessary because the models were just that detailed and complex. Again, rest in peace 1.#, rest forever.
    (0)

  3. #33
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    From what I see, it's really just the lighting that was so superior in 1.0. Most of the models are close enough it wouldn't make a big difference. But lighting affects how the entire world looks. It's not more realistic because the textures are 10x better. The textures look better because the lighting reacts more naturally. I personally am very excited to see the direct x upgrade to lighting they keep talking about. I have a strong suspicion it will have a broad positive effect on the overall visuals.

    Just look at those Garuda images. The reflections and shadows would really help move us back that direction without dramatic changes to textures or poly counts. People really underestimate the power lighting has for good or I'll on a games realism and atmosphere. ARR is a little flat, true, but lighting would really polish this game up.
    (1)
    Last edited by Izsha; 10-31-2014 at 02:21 AM. Reason: phone typing errors

  4. #34
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Laraul View Post
    What I think is that you are to focused on a silly thing like weather to notice the things that make each area unique and interesting. Why is weather so important to you? Obviously our opinions differ about weather in the game.

    When 1.0 was released, the game's graphics were never said to be anything less than impressive. It wasn't enough to save the game from it's many many faults though. The huge areas were bland and uninteresting with one part of the map looking no different from another. It looked as though they just took part of the map and the copy-pasted it a bunch of times to make one large zone.
    How the assets are laid out (mapping) has nothing to do with this thread, which is about the graphical effects (bump/normal maps, high res textures, lightning, filters, bloom, etc.) They could have easily kept the graphical fidelity while also keeping the new more unique but claustrophobic maps, but they obviously wanted to keep some parity with the PS3 version.
    (1)

  5. #35
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Remember what was said in the GDC: there were more polygons in the 1.0 flowerpots than there are in a 2.0 character model. It's like most of the money and time was spent polishing the graphics, that they completely forgot about gameplay experience (probably explains why the game tanked, huh).

    It doesn't really bother me that much, though. I think what animations and graphics are in currently, given the overall plan of the game (time frames and business side included) is pretty amazing and I can always find a nice spot to just stare at. But then, I'm not one of those who gets pulled out of the game because of some bad texture somewhere.

    Quote Originally Posted by Gextiv View Post
    Why did FF 14 launch without DX11?
    Because it would require a lot more work, and wouldn't hit the breadth of audience that ARR currently does? There's a reason why the DX11 version will have its own client, and why it is taking as long as it is to develop (it's getting there, though, as it is currently in the optimisation stages iirc). But obviously, development works by wishing things into existence (that's why non-developers in almost any software company always expect their developers to have things done in short notice and without any issues at all).
    (0)

  6. #36
    Player
    RedAntares's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    256
    Character
    Vanilla Pancake
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    It does look nice, but it probably would have made it a bit too intensive for the mainstream PC gamer to run without choking.
    Yep, Yoshi P said a while back that one of the main problems that ver 1.0 had is that some object textures where so high that they had the same ammount of polygons as a playble character which made loading times and lag in towns a huge issue, sure, everything looked really nice in ver 1.0 but it wasn't the smoothest game in terms of lag or optimization, my computer struggled sometimes while running the game on high.

    I actually think they made the right choice with the textures in ARR.
    (1)

  7. #37
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Seamless zones from 1.0. It felt like a 'world' albeit empty, but it felt massive.
    (0)

  8. #38
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naraku_Diabolos View Post
    You do realize that the DX11 version will probably add back all of the textures we once had in 1.0, right?
    Unlikely, Yoshida already confirmed not to expect a drastic change in terms of graphical quality beyond maybe, maybe better shaders for things like water.
    (0)

  9. #39
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I think the overall visual direction and detail is what I miss the most.
    (1)

  10. #40
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I miss having gender/race specific animations...
    (1)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast