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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Tonkra View Post
    do you think? it looks WAY more real.. the texture in ARR looks not real.. sorry.
    ...
    sky textures in ARR look drawed.. while in 1.0. they look real (my opinion)
    What I think is that you are to focused on a silly thing like weather to notice the things that make each area unique and interesting. Why is weather so important to you? Obviously our opinions differ about weather in the game.

    When 1.0 was released, the game's graphics were never said to be anything less than impressive. It wasn't enough to save the game from it's many many faults though. The huge areas were bland and uninteresting with one part of the map looking no different from another. It looked as though they just took part of the map and the copy-pasted it a bunch of times to make one large zone.
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    Last edited by Laraul; 10-30-2014 at 10:57 PM.

  2. #2
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Laraul View Post
    What I think is that you are to focused on a silly thing like weather to notice the things that make each area unique and interesting. Why is weather so important to you? Obviously our opinions differ about weather in the game.

    When 1.0 was released, the game's graphics were never said to be anything less than impressive. It wasn't enough to save the game from it's many many faults though. The huge areas were bland and uninteresting with one part of the map looking no different from another. It looked as though they just took part of the map and the copy-pasted it a bunch of times to make one large zone.
    How the assets are laid out (mapping) has nothing to do with this thread, which is about the graphical effects (bump/normal maps, high res textures, lightning, filters, bloom, etc.) They could have easily kept the graphical fidelity while also keeping the new more unique but claustrophobic maps, but they obviously wanted to keep some parity with the PS3 version.
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