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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sholah View Post
    Nope. Yoshi confirmed no new textures. Only lighting changes. Because "nobody notices the textures".
    Aye...





    ...completely unnoticeable indeed and not an eyesore at all. Idk where Yoshi got that idea from, sadly. :/

    That said, it's way beyond clear that if 1.0 had anything better, graphics sure was one such thing. But #PS3limitations in general.
    (3)

  2. #2
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,267
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sholah View Post
    Nope. Yoshi confirmed no new textures. Only lighting changes. Because "nobody notices the textures".
    Have you seen how blocky the textures are in the desert area in Southern Thanalan on the rocks??
    (0)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naraku_Diabolos View Post
    You do realize that the DX11 version will probably add back all of the textures we once had in 1.0, right?
    Unlikely, Yoshida already confirmed not to expect a drastic change in terms of graphical quality beyond maybe, maybe better shaders for things like water.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The current sandstorm weather in Thanalan need more sand


    Example from 1.x:
    (2)

  5. #5
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    1.0 had better textures and bump/normal mapping, the game running like crap was more the fault of Crystal Tools being a horrible engine. Just look at how bad the FF13 PC port is without any mods, as bad as the game itself. It also made good use of color filters to accentuate scenes. Here's hoping DX11 will bring back some of that detail back.
    (2)

  6. #6
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Where are people getting the idea that 1.0 had better textures? I'm pretty sure the textures from 1.0 we're brought over to 2.0. Take a look at this video of 1.0, a cutscene featuring many of the existing characters you find in 2.0. Notice that they appear like they do in 2.0.



    Does that look like high-res textures to you?

    There were places in 1.0 where textures did appear crisp even up close, but the game did not seem to care for flat areas, which always appeared low-res and ugly.



    The rocks look crisp but the ground is flat and ugly.

    I think 1.0 did have some better lighting effects. HDR and bloom effects were done nicely.



    Take a look at the Garuda Story Battle from 1.0.

    https://www.youtube.com/watch?v=Yamyys0jCYg

    The intro cinematic (which is nearly identical to the one in 2.0) I think looks quite a bit better. The fight looks considerably worse IMO. It also demonstrates some of the weather effects.

    I don't remember the weather effects being all the better in 1.0. Perhaps they we're more "organic" and more realistic. But I'm not sure that's a good thing. Whenever there was a thunderstorm in The Black Shroud, your visibility went to naught, with everything looking very dark, like a real rain storm a big forest might. The shroud was annoying enough when you could see where you we're going. The weather made it ten times worse!

    Quote Originally Posted by Felis View Post
    The current sandstorm weather in Thanalan need more sand
    Example from 1.x:
    This is what I mean. It might "look" better in a screenshot, been when you are actually playing, the limited visibility get's very annoying very fast. No one wants to go back to this. Players like to see things not being obstructed by ugly brown dust.
    (1)
    Last edited by Laraul; 10-30-2014 at 06:37 PM.

  7. #7
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Laraul View Post


    Does that look like high-res textures to you?
    The models from version one did look incredibly ugly. The LIGHTING omg, it's almost as bad as a lens flare over the top of it too.
    (0)

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Chiramu View Post
    The models from version one did look incredibly ugly. The LIGHTING omg, it's almost as bad as a lens flare over the top of it too.
    Nope character models in 1.0. were indeed far superior over the ARR character models. you havent played 1.0. right? The clothings also have lower texture resolutions. unfortunatley i have no comparison picture for it. but i saw once one good example.


    Character Models comparison:

    Moogle:
    ARR:

    1.0.






    Gaius:

    1.0.



    Brother E-Sumi:

    ARR (huge downgrade if you ask me) .. he lost his"soul" completely :

    1.0.








    Kann-E-Senna:
    1.0.



    ARR



    Urianger 1.0.



    Titan
    1.0.


    ARR




    Well maybe a better lightning can do wonders... we also miss bloom effects, unsharpness effects etc (people who dont like it could turn it off).. i myself liked it in FFXIV 1.0. back then.:




    But as you can see the character models and their textures were more brillant (and timeless) back then in the old version.
    i'd love they bring back some of these brillance with the introduction of DX11 Features.. i wish this really bad..

    As much as i love ARR i loved also many parts of 1.0. (especially the atmosphere of the openworld)
    (4)
    Last edited by Tonkra; 10-30-2014 at 09:51 PM.

  9. #9
    Player
    RufusShinra78's Avatar
    Join Date
    Sep 2014
    Location
    Vancouver
    Posts
    44
    Character
    Rufus Kelevra
    World
    Balmung
    Main Class
    Marauder Lv 50
    players do want real sandstorms. 1.0 sandstorms were awesome! I was just talking about this with my Girlfriend yesterday.You shouldn't go around saything "Players like to see things not being obstructed by ugly brown dust" this statement is quite ignorant.
    (5)

  10. #10
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    You can make really nice textures if you only have to texture few models and C&P it a few dozen times to make a "world".

    BTW, why are you faceplanting into an uninteresting rock wall in the first place?
    (1)

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