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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Adding a fourth pillar creates new problems to an old system.
    Tank ---- Healer ---- DPS ---- Support.

    Now imagine queue times by adding that fourth and the actually amount of people that would play it. Then you have to re-balance all the fights and encounter to make need of a supoort role. Not worth the effort for minimal gain.
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Dyvid View Post
    Then you have to re-balance all the fights and encounter to make need of a supoort role.
    Yeah, I regret that the game wasn't designed for all four roles from the outset, but agree that trying to change it mid-stream after the game has been out this long presents a lot of difficulties, so probably won't happen.

    Limiting themselves to only three presents some other difficulties, though. With their initial set of classes/jobs, SE has done a really good job of making each one both unique and relevant, but it's going to get increasingly hard to maintain that fact as they start adding more. A fourth combat role for support classes would increase the number of ways they could branch out with new jobs.
    (0)