Results 1 to 10 of 200

Hybrid View

  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Delily View Post
    The only reason the design team can't do that currently is they can't rely on a certain class's skill to be present. Part of solving that is strengthening the existing design.
    Support isn't a class, it's a role, just like tank is a role, healer is a role, and damage dealer is a role. They can certainly design content to require someone who can fulfill the support role, just as they currently design content to require players who can fill the other three roles. (Of course, just as with the other three roles they currently use, there should ideally be multiple different classes that take different approaches to fulfilling the support role.)
    (0)

  2. #2
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Niwashi View Post
    Support isn't a class, it's a role, just like tank is a role, healer is a role, and damage dealer is a role. They can certainly design content to require someone who can fulfill the support role, just as they currently design content to require players who can fill the other three roles. (Of course, just as with the other three roles they currently use, there should ideally be multiple different classes that take different approaches to fulfilling the support role.)
    Actually, healing is not a role, as it's a subset of support, since the healer supports the group by keeping people alive. This conversation is more about having dedicated buffing and debuffing classes, like FFXI's bard and red mage. The design team could definitely create those classes and a formal requirement for them, but as mentioned, that would create another choke point for queues, and since the class is now required, you'd have to balance around their presence, so you'd in effect be weakening every other class for the sake of having those classes present. Also, organized groups would strive to find way to reduce their impact, so it'd collapse back into heals, damage, and tanks. The current design of spreading buffs, debuffs, and CC among the various classes and job is probably the efficient to balance the game.
    (1)