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  1. #1
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by atomicdeath View Post
    I believe it was something called sentinel. Although I dont remember it being released. Also back in the day gladiators had to push a button to raise their shield and block.
    Sentinel was a skill ranked up on it's own and not tied to any class.
    (0)

  2. #2
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by chococo View Post
    Sentinel was a skill ranked up on it's own and not tied to any class.
    Do you remember what it was for? Im thinking it was something to do with shields.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by atomicdeath View Post
    Do you remember what it was for? Im thinking it was something to do with shields.
    Shields, shield blocking and so on. The shield blocking skills GLA and PLD currently have are based on some of the stuff you got from Sentinel.
    Quote Originally Posted by LeCard View Post
    You forgot Bard, most do. If there is a BLM/SMN in your party a Bard can directly affect DPS by using Foe Requiem ballad for, I think, 10% boost to dmg taken by mobs from magic damage. It could also be used to increase a healer's DPS if you really wanted to, but that could get questionable and/or risky depending on how much healing they need to be doing.
    This only applies if everyone in the raid were a magic user, which is not always the case. If the group is caster-heavy (as in, your DPS are all either BLM or SMN) then yes, a BRD with Foe's Requiem up will notably affect damage output.

    The context of what I'm talking about is stuff that affects everyone. NIN pretty much has the only debuff in the game that increases everyone's damage. That's akin to Icy Talons (+Haste rating to everyone in the raid so long as the DK kept it up), 4.0 Blessing of Might (increases everyone's main stat by X%), or 3.0 Sanctified Retribution (directly increased damage taken from all sources by the mob).
    (0)
    Last edited by Duelle; 11-06-2014 at 03:37 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    LeCard's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Minuit Lecard
    World
    Leviathan
    Main Class
    Bard Lv 71
    Quote Originally Posted by Duelle View Post
    The context of what I'm talking about is stuff that affects everyone. NIN pretty much has the only debuff in the game that increases everyone's damage. That's akin to Icy Talons (+Haste rating to everyone in the raid so long as the DK kept it up), 4.0 Blessing of Might (increases everyone's main stat by X%), or 3.0 Sanctified Retribution (directly increased damage taken from all sources by the mob).
    all three of your example are WoW...
    Ninja upgrades slashing damage only, meaning WAR/PLD/NIN so if your DPS is all Ninjas then sure, your DPS is going to jump more than having 1 or 2 mages in a party with a Bard. The Bard's ballad also lasts longer than 10s so the DPS boost from a Bard could be more than a Ninja. Ninja doesn't up magic, peircing, or blunt dmange. Ninja is really just Bard with close range attacking and no support for healers mp.
    Bard-tp boost, mp boost, magic dmg boost
    Ninja-single person tp boost, slashing dmg boost
    (2)

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by LeCard View Post
    all three of your example are WoW...
    Ninja upgrades slashing damage only, meaning WAR/PLD/NIN so if your DPS is all Ninjas then sure, your DPS is going to jump more than having 1 or 2 mages in a party with a Bard. The Bard's ballad also lasts longer than 10s so the DPS boost from a Bard could be more than a Ninja. Ninja doesn't up magic, peircing, or blunt dmange. Ninja is really just Bard with close range attacking and no support for healers mp.
    Bard-tp boost, mp boost, magic dmg boost
    Ninja-single person tp boost, slashing dmg boost
    http://www.ffxivinfo.com/class/rogue...y=trick-attack

    ALL damage by 10%.
    (1)