^no, contextually was speaking on the examples of ones people were saying broke the game or ruined it... not saying 100% of past examples were bad design.

Games are meant for enjoyment, if implementing Supports meant more people had more fun playing the game, it's worth a look.

Necessary doesn't really factor in.

PVP isn't 'necessary', more than 8-man's isn't 'necessary', Card Game isn't 'necessary'.

Surely enough people would love to play a Support-archetype in this game to merit its consideration.