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  1. #11
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Toodles View Post
    1) faulty/poor design was the mistake, not the premise... there's a difference between recreation & refinement. I'm not saying we mimic 100% models of the past that didn't work, that would be insanity.

    2) people will play it who want to play Supports... just like how people play MNK over DRG because they prefer Monks & vice versa.

    That second argument of yours is a terrible one that has no feet to stand on.
    People will play it who like the Job/Role, just because it isn't for you or certain others, doesn't mean people won't play it.

    You're acting like it's not possible whatsoever to get Supports to work within the current framework and that clearly isn't the case.

    Also, not saying Supports should have 'nothing compelling' about them... just like the current model, every Job has something they can bring to the table (or should from their design-philosophy).

    Any Job, Support or not, is intended to be designed with usefulness/viability in mind... compelling reasons they deserve a spot in party construction.
    So, all of those games that had tank/healer/DD/{support,CC}, just had it wrong then?

    I'm not saying it's not possible, I'm saying it's not necessary. Right now, all classes bring some form of buffs and/or CC to the table in addition to the differences in how they fulfill their primary roles. They are short lived on long cooldowns (or tied to a resource) so that while they help people complete encounters, they aren't required. What possible value could a support class add to that, outside of fulfilling a few players' desire to play support? SE could go ahead and implement a full on support role, sure thing. But then we'd be back to bards and red mages in FFXI.
    (2)
    Last edited by Delily; 11-05-2014 at 05:58 AM.