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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Its really a content balancing issue. You can't have any support class' group-wide buffs be too powerful for 8-man content or too weak for 4-man content.

    For instance, if you send support_01 into Sashtasha HM and they can buff your DPS and Tank's output by 80% to make up for missing the other DPS, that ability would be ridiculously overpowered in 8 man content, buffing 3-4 other DPS and 1-2 other tanks! It would have to be time-restricted buffs to single players with weak non-tangible group buffs.
    (3)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ehayte View Post
    Its really a content balancing issue. You can't have any support class' group-wide buffs be too powerful for 8-man content or too weak for 4-man content.

    For instance, if you send support_01 into Sashtasha HM and they can buff your DPS and Tank's output by 80% to make up for missing the other DPS, that ability would be ridiculously overpowered in 8 man content, buffing 3-4 other DPS and 1-2 other tanks! It would have to be time-restricted buffs to single players with weak non-tangible group buffs.


    problem with this is the idea that raid content should be balanced around group content in FFXIV.

    I'm sorry but when available gear to non raiders is 40-50 ilvls above the dungeons requirements. They should not be considered when balancing. So what is their spells are broken as fuck in group content. Having ilvl 120 gear is broken as fk in group content.

    Not attacking you but you're just restating what they have said. But the simple fact is they suck at balancing their game anyway so who cares.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.