Quote Originally Posted by Toodles View Post
^by that logic we'd only have 1 melee DPS instead of 3.

People will still play any of DRG, MNK, or NIN.
That's because within the DPS role, so long as each class does similar damage, people will play it. The difference is how each class operates.


It gimps it's DPS to give party more DPS, etc.

Deeper Support Jobs could always use the DPS flag too so party makeup doesn't require change.

Let's say by default a Support does 80% dps, but through effective use of skills it can do 100% or increase a party member's DPS to 120%, bringing with it additional utility from other Jobs.
You still haven't solve the original problem. That support class will now be required to do end game raiding. Raid leaders will basically tell those players they have do their best to maintain the 120% improvement. Devs will have to design encounters with them in mind, and have to somehow entice people to play it. You've effectively gimped everyone who doesn't have the class. The current design, spreading out the buffs and debuffs among classes, on long cooldowns or at costs is probably the most efficient way to ensure people can still have buffs, but not require everyone to have them.