Quote Originally Posted by Gramul View Post
Emergent gameplay was the intent behind 1.0. With players being able to cross class more viable skills, but that was never fully realized.
This game is constructed on the trinity idea. It demands it of the playerbase.
I was referring more to the path themepark MMOs have taken, not strictly 1.0 to 2.0. The trinity system tank/heals/dps is the most slimmed down design you can build a game against given that players will always look for ways to increase damage output.