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  1. #11
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^by that logic we'd only have 1 melee DPS instead of 3.

    People will still play any of DRG, MNK, or NIN.

    Expansions are a good time for revision of such systems like revising Class/Job System or implementing Supports (possible revision of Party Makeup's).

    Besides, we basically already have a Support in Bard.

    It's supportive capabilities don't damper it's worthiness in group.

    It gimps it's DPS to give party more DPS, etc.

    It's an enabler.

    Deeper Support Jobs could always use the DPS flag too so party makeup doesn't require change.

    Let's say by default a Support does 80% dps, but through effective use of skills it can do 100% or increase a party member's DPS to 120%, bringing with it additional utility from other Jobs.

    Sure, it wouldn't technically break the Trinity as this thread originally proposes but it's workable within the game's framework as most people seem to want (and how SE is likely to include more Support-Types).

    Benefits? Enhance a BLM for nuke-phases, enhance a DRG for quick-burn, enhance a MNK for sustained encounters. You personally wouldn't really shine in any of these categories but would bolster others efficiently to crush enemies.

    Solo, you wouldn't really be gimped albeit not the quickest farmer ever. Probably the ultimate Solo'er though with all the add'l tools like how SCH/SMN are awesome doing Alex Maps alone.
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    Last edited by Toodles; 11-04-2014 at 10:42 AM.