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  1. #11
    Player
    CratosArrowny's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Clyde Ornitier
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I don't think we should break the trinity, for the reasons listed by the very first response. An interesting battle system, i think, relies on someone being able to soak damage, someone being able to make the health bars go up, and then some people who make bad health bars go down. I've played games that claim to "have no trinity" and, to me, it just ends up as a mob brawl. People running all over the place doing self heals, waiting to lose aggro, and repeat.

    However, that isn't to say I don't want to see more unique and support type roles, especially since I am a support type player as well. First one thing people need to accept is that the days of being a support role being only buffing or debuffing are gone, and honestly as a former ff11 bard, I don't think I'd want to go back to that. This is the way I envision something like that working. You would have a support type job, Dancer for example, and the core of the job would be based around it's 1 > 2 > 3 combo. Where the support would come in would be replacing number 3 in that combo. Instead of say Rhythm Cut > Spinning Slash > Flourish (which would do damage) you could do Rhythm Cut > Spinning Slash > Quick Step which would give the party a small haste buff for 10-15 seconds. The goal being to find a way to optimize damage while also optimizing dances to keep the party buffed/enemy debuffed.

    If they did decide to do these more hybridish roles I think they would have to change it to 5 man small content, but I think 8 would still be fine for full party content. However, the extra slot wouldn't just be for "hybrid classes" it would a slot for any dps job.
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    Last edited by CratosArrowny; 11-02-2014 at 04:16 AM. Reason: El Limit