Quote Originally Posted by IndigoHawk View Post
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Okay, I get your point on the "may as well be a DPS" bit, but then a counter argument would be, if the job is basically going to be a DPS class, as effective as one, and would provide a different playstyle than a DPS that some people would enjoy, what harm would be had if they added a support role?

So... basically what I'm saying is, using your train of thought, which I do not disagree with, if they made it no better or worse than another DPS through their buffs/debuffs, it would be providing a equal level DPS class with entirely different party mechanics some players might find refreshing and enjoy. I see no negatives to this. However in order for a support role to fit into a party set up, we'd either need to add them in a DD slot where it can only roll 1 support maximum (I.E you can still get 2x DD parties, or 1x support 1xDD), or increase the light party size to 5 or 6 to accommodate it.

At this point, with the 4/8 system so engrained into the game, I don't see a support type class working without some restructuring. Its not impossible, but there'd be a lot of balancing concerns to address first.