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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I really wish they could.
    All this shoehorning into roles stands for a lack of variety. No real stat jobs, no jobs that blur the line. Traditional FF jobs awkwardly twisted to match one of 3 roles. The series wasn't meant to have 3 kinds of jobs with moderate differences, it's a series with all sorts of crazy niches.

    It would probably screw up their instanced content though so I don't see them ever doing anything for that.
    (2)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gramul View Post
    I really wish they could.
    All this shoehorning into roles stands for a lack of variety. No real stat jobs, no jobs that blur the line. Traditional FF jobs awkwardly twisted to match one of 3 roles. The series wasn't meant to have 3 kinds of jobs with moderate differences, it's a series with all sorts of crazy niches.

    It would probably screw up their instanced content though so I don't see them ever doing anything for that.
    I agree Gramul.

    On a personal level, I loved the interesting / odd Jobs in Final Fantasy Tactics (and other traditional Final Fantasies - Relm (the artist), Strago (Blue Mage)), etc. Things like:


    * Geomancer: http://finalfantasy.wikia.com/wiki/Geomancer_(Tactics)




    * Time Mage: http://finalfantasy.wikia.com/wiki/Time_Mage_(Tactics)



    * Dancer: http://finalfantasy.wikia.com/wiki/Dancer_(Tactics)


    etc., but as you said, I guess in MMOs this just isn't possible.

    Although I'd say Bard in Final Fantasy XI felt more like a real "Support / Different" job than what we have now (which is mainly DPS).
    (0)