The trinity makes sense: Imagine we are in a pre-WoW world, where you can allocate your stat points freely. You want the most damage going to the boss as possible, so you put all of your stats in Strength. Your party of 4 goes out to fight the boss, and you do a ton of damage, but not fast enough that the boss dies.
FYI pre wow trinity was 1 tank 1 healer 1 healer/support 1 cc 2 dps for a total of 6. I sure do miss my enchanter mezzing machine
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