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  1. #1
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sapphic View Post
    snip
    I may have mis-worded what i wanted to say I think. I meant to say not so much random mechanics and elements but more rather of "this is what the monster can do, the monster can use these abilities at random, be ready for anything" type of system, like say taking away the set pattern of Primal's abilities per phase and having them happen in any order. I know it won't happen here because the game wasn't designed for that. Then it may better suit it for support gameplay. Ala Everquest where bards would be pullers, twisters and melee'ers and chanters would be mezzers and buffers and debuffers and mini nukers ^^

    Also you have no idea how happy I am when you said the original trinity was tank,healer, mezzer/slower. I was biting my tongue on that because of the time when dps replaced mezzer/slower in the trinity. ^^
    (0)

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Aylis View Post
    I may have mis-worded what i wanted to say I think. I meant to say not so much random mechanics and elements but more rather of "this is what the monster can do, the monster can use these abilities at random, be ready for anything" type of system, like say taking away the set pattern of Primal's abilities per phase and having them happen in any order. I know it won't happen here because the game wasn't designed for that. Then it may better suit it for support gameplay. Ala Everquest where bards would be pullers, twisters and melee'ers and chanters would be mezzers and buffers and debuffers and mini nukers ^^

    Also you have no idea how happy I am when you said the original trinity was tank,healer, mezzer/slower. I was biting my tongue on that because of the time when dps replaced mezzer/slower in the trinity. ^^
    We used to use Necros for pulls, feign death ftw! XD Bards pulling sand giant trains in Ro >.<

    TRAIN TO ZONE! MOVE IT OR LOSE IT!

    Everquest 2 at launch XPiing in Fallen Gate, seeing someone running past trailing half the dungeon, sighing as you knew they would splat your party running back XD then at the end, having to walk to freeport because you where overburdened with copper coins :P
    (0)
    Last edited by Sapphic; 10-30-2014 at 06:47 PM.

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sapphic View Post
    We used to use Necros for pulls, feign death ftw! XD Bards pulling sand giant trains in Ro >.<

    TRAIN TO ZONE! MOVE IT OR LOSE IT!

    Everquest 2 at launch XPiing in Fallen Gate, seeing someone running past trailing half the dungeon, sighing as you knew they would splat your party running back XD then at the end, having to walk to freeport because you where overburdened with copper coins :P
    Oh Fancy, how I remember the stories of your sand giant trains xD
    (0)

  4. #4
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Duelle View Post
    As I've said in the past, there's a reason developers ended up rolling aspects of "support" and "mezzer" into the trinity roles. It gives the trinity roles depth while limiting the number of roles people don't want to do.
    Quote Originally Posted by Aylis View Post
    Everquest... the original trinity was tank,healer, mezzer/slower.
    To comment on both of these, I would first say that I played enchanter in Everquest for way too many years, and I loved it. I still miss that game because there aren't any other games with a class like it. Support classes were necessary however if you recall, because group content required parties of 6 and if you didn't have a slower or a crowd control or buffs it was usually not pretty. Content was hard. The "new" trinity works because support classes aren't needed anymore.
    (2)
    Last edited by M0xie; 10-31-2014 at 11:14 AM. Reason: syntax