Quote Originally Posted by Aylis View Post
Along the lines of removing patterns and making battles random. Something Yoshida said early on he wouldn't do random elements in battle because none would be able to clear the content. Going along the lines of removing the elemental wheel becaue it would be too stressful to players.
Designing fights which rely on random mechanics and elements isn't as easy as it may sound. There has to be some structure, otherwise the fight success can fall totally into the roll of the dice. But, saying that, many fights do have a certain randomness to it. as examples, t6, who gets honeyglazed, turn 7 who gets voice/shriek. t8, allagan field. etc.

What Yoshi said about random fights is he didnt want one party easy clearing content and another not being able to based solely on rolls of the dice.

as a side thought.

The original "holy trinity" was not Tank, Healer, DPS. But Tank, Healer, Mezzer (crowd control support role), DPS was a given. But back then Mezzers controlled the battlefield, not the tank