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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    I'm all for SE adding more jobs with support abilities. Pure support, not so much. Thats coming from someone who loved mezzer, bard and Dirge in Everquest. Pure support only works in large scaled parties as for balance, in small scale parties a pure support cannot out weigh taking a DPS over them. Rift 5 peep dungeons, things went a lot faster/smoother going 3 DPS, tank, healer over 2 DPS, support, tank, healer.

    Not to mention, if they increased party size and balanced dungeons for 5/10 peep parties, the game would be better served making the additional as another DPS to ocunter the disparity between, not just the number of players going DPS, butthe disparity between the choice of DPS jobs compared to tank and healers.

    Also for the system, support will needs be able to solo. Would be counter productive not to be so, as how many do you think would touch a job that needs to party to do anything? Some would, pretty safe to say many more would not.

    You could say, "make levelling require grouping". Going on past MMO history (not just FFXI) forced grouping for levelling works at the beginning then after a point it becomes a negative and a barrier to getting new players due to the population diminishing overtime in low level areas making it more and more difficult to progress which in turn deters new players. Then the game changes to make levelling more accessible.

    Jobs are pretty balanced in usefullness at this time. Something SE learnt well from FFXI where job balance was pretty non-existant. All jobs are useful, none are really must haves to even be able to pass certain content. Let SE keep it that way.
    (2)
    Last edited by Sapphic; 10-30-2014 at 05:58 PM.