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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Giantbane View Post
    If true support is anything like BRD or RDM played in FFXI, no thanks. That is the height of boring/no skill play. Buff > Buff > Buff > Debuff > Debuff > Buff > "WHAT ARE YOU DOING STOP TRYING TO MELEE" > etc
    I don't think you ever touched XI if you threw RDM into the "true support" category lol.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tupsi View Post
    I don't think you ever touched XI if you threw RDM into the "true support" category.
    And I'll question your playing it if you actually refute the fact that the playerbase used it as nothing but pure support. The five cats soloing bosses and thus making everyone else hate us notwithstanding, of course (AKA "WTF y ar u aksing for melee buffs & fixes for ur job?!?!?!? go solo sky gods trollololol").
    Quote Originally Posted by LeCard View Post
    Bard should be a support class, but the ballads feel like more of a joke nod at support than real support.
    Our bard is a DPS with utility cooldowns. Much like an enhancement shaman but requiring even more situational awareness since BRDs are supposed to know when to turn on the songs and when to turn off to go back to their full DPS potential. We got a much better deal out of the proceedings with things as they are.
    Quote Originally Posted by Nutz View Post
    Given that content in this game is essentially 4 or 8 person groups though, could a support job adequately depose a DPS in 4-man content? If they can, then aren't they greatly overpowered in 8-man content? I could see them fitting them into 8-man content easily enough and balancing that properly, but when you have to remove ~40% of your damage for support (in 4-man content assuming tank is 20% and DPS are each 40%) then that support has to pick up that 40% somehow or else nobody's going to bother.
    The thread on the "other systems" subforums pretty much covers this. Support ends up being either worthless or mandatory for any hard content. You can't measure this by percentages to contribution because there are other factors that need to be taken into account. Including but not limited to class synergy and encounter design. Not to mention that no amount of buffs and debuffs are going to make up for that portion of missing damage. Buffs that end up making up that missing damage end up being overpowered, same thing for debuffs and so the cycle continues.
    (6)
    Last edited by Duelle; 10-30-2014 at 04:12 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)