I don't think you ever touched XI if you threw RDM into the "true support" category lol.



And I'll question your playing it if you actually refute the fact that the playerbase used it as nothing but pure support. The five cats soloing bosses and thus making everyone else hate us notwithstanding, of course (AKA "WTF y ar u aksing for melee buffs & fixes for ur job?!?!?!? go solo sky gods trollololol").
Our bard is a DPS with utility cooldowns. Much like an enhancement shaman but requiring even more situational awareness since BRDs are supposed to know when to turn on the songs and when to turn off to go back to their full DPS potential. We got a much better deal out of the proceedings with things as they are.
The thread on the "other systems" subforums pretty much covers this. Support ends up being either worthless or mandatory for any hard content. You can't measure this by percentages to contribution because there are other factors that need to be taken into account. Including but not limited to class synergy and encounter design. Not to mention that no amount of buffs and debuffs are going to make up for that portion of missing damage. Buffs that end up making up that missing damage end up being overpowered, same thing for debuffs and so the cycle continues.Given that content in this game is essentially 4 or 8 person groups though, could a support job adequately depose a DPS in 4-man content? If they can, then aren't they greatly overpowered in 8-man content? I could see them fitting them into 8-man content easily enough and balancing that properly, but when you have to remove ~40% of your damage for support (in 4-man content assuming tank is 20% and DPS are each 40%) then that support has to pick up that 40% somehow or else nobody's going to bother.
Last edited by Duelle; 10-30-2014 at 04:12 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


