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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kyroc View Post
    If you let someone make you play a job that you don't want to, that's your issue, not a problem with having more role variety.
    Peer pressure in the context of progression is a real thing. And people will use it for easy invites because no one likes to play support. It's a lose-lose for everyone except people that don't seem to grasp the concept of class balance and party synergy and why the fourth role has broken more MMOs than helped (if any).

    As I've said in the past, there's a reason developers ended up rolling aspects of "support" and "mezzer" into the trinity roles. It gives the trinity roles depth while limiting the number of roles people don't want to do.

    PS: And in case you're wondering, no game has had support massively out-populate tanks, heals and DPS. The closest thing was Lineage II's bladedancer, and even that was designed as a DPS with buffs that could be instantly cast on the group and was popular because dual wielding swords was cool.
    (2)
    Last edited by Duelle; 10-30-2014 at 01:21 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)