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  1. #1
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Toodles View Post
    True Support Jobs would serve this game so well.

    Bard, Dancer, Time Mage, mmm.

    The premise behind a True Support is just exciting.

    What do you all think?
    If true support is anything like BRD or RDM played in FFXI, no thanks. That is the height of boring/no skill play. Buff > Buff > Buff > Debuff > Debuff > Buff > "WHAT ARE YOU DOING STOP TRYING TO MELEE" > etc
    (7)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Giantbane View Post
    If true support is anything like BRD or RDM played in FFXI, no thanks. That is the height of boring/no skill play. Buff > Buff > Buff > Debuff > Debuff > Buff > "WHAT ARE YOU DOING STOP TRYING TO MELEE" > etc
    I don't think you ever touched XI if you threw RDM into the "true support" category lol.
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tupsi View Post
    I don't think you ever touched XI if you threw RDM into the "true support" category.
    And I'll question your playing it if you actually refute the fact that the playerbase used it as nothing but pure support. The five cats soloing bosses and thus making everyone else hate us notwithstanding, of course (AKA "WTF y ar u aksing for melee buffs & fixes for ur job?!?!?!? go solo sky gods trollololol").
    Quote Originally Posted by LeCard View Post
    Bard should be a support class, but the ballads feel like more of a joke nod at support than real support.
    Our bard is a DPS with utility cooldowns. Much like an enhancement shaman but requiring even more situational awareness since BRDs are supposed to know when to turn on the songs and when to turn off to go back to their full DPS potential. We got a much better deal out of the proceedings with things as they are.
    Quote Originally Posted by Nutz View Post
    Given that content in this game is essentially 4 or 8 person groups though, could a support job adequately depose a DPS in 4-man content? If they can, then aren't they greatly overpowered in 8-man content? I could see them fitting them into 8-man content easily enough and balancing that properly, but when you have to remove ~40% of your damage for support (in 4-man content assuming tank is 20% and DPS are each 40%) then that support has to pick up that 40% somehow or else nobody's going to bother.
    The thread on the "other systems" subforums pretty much covers this. Support ends up being either worthless or mandatory for any hard content. You can't measure this by percentages to contribution because there are other factors that need to be taken into account. Including but not limited to class synergy and encounter design. Not to mention that no amount of buffs and debuffs are going to make up for that portion of missing damage. Buffs that end up making up that missing damage end up being overpowered, same thing for debuffs and so the cycle continues.
    (6)
    Last edited by Duelle; 10-30-2014 at 04:12 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Giantbane View Post
    If true support is anything like BRD or RDM played in FFXI, no thanks. That is the height of boring/no skill play. Buff > Buff > Buff > Debuff > Debuff > Buff > "WHAT ARE YOU DOING STOP TRYING TO MELEE" > etc
    You and me played different games in reference to rdm, brd maby in hnm fights I would give you the it is boring as all get out.

    RDM was a healer, Support, Tank, Crowd Control and Debuff class for endgame XI. Only thing it could not do well endgame was nuke and melee.

    Brd was a refresh whore in party play in XI. I will say that. This one I actually agree with you on. But outside hnms they were main pullers, secondary crowd control, main support, back up healer. (They were one of the most active jobs in a party)

    Solo play brd was garbage through and through it required a party to function. RDM was a god amoung classes capable of killing world bosses that were designed for alliances solo. (well took hours to do but still doable)
    (3)

  5. #5
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tupsi View Post
    I don't think you ever touched XI if you threw RDM into the "true support" category lol.
    Quote Originally Posted by Xatsh View Post
    You and me played different games in reference to rdm, brd maby in hnm fights I would give you the it is boring as all get out.

    RDM was a healer, Support, Tank, Crowd Control and Debuff class for endgame XI. Only thing it could not do well endgame was nuke and melee.

    Brd was a refresh whore in party play in XI. I will say that. This one I actually agree with you on. But outside hnms they were main pullers, secondary crowd control, main support, back up healer. (They were one of the most active jobs in a party)

    Solo play brd was garbage through and through it required a party to function. RDM was a god amoung classes capable of killing world bosses that were designed for alliances solo. (well took hours to do but still doable)
    When I left FFXI (albeit a very long time ago), the RDM was strongly encouraged during party play to Refresh, Haste, Dia, etc. Which effectively took the very diverse RDM and pigeonholed it into a buff/debuff bot when it played with others because its buffs were so strong.

    There is little to no skill to buffing/debuffing and very little immediate consequence. These abilities work better as a side function of an existing tank/dps/healer, not as its primary role.
    (3)

  6. #6
    Player
    Shadex's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
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    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Quote Originally Posted by Giantbane View Post
    There is little to no skill to buffing/debuffing...
    That statement made my LOL. In an MMO world of DPS classes where you could literally face role the keyboard and do your job I found that funny. Honestly, the most challenging aspect of playing a support/CC class is dealing with the rest of your 'own' team that can't be bothered to pay attention to marks, sleeps, roots, debuffs, etc because they are too busy face rolling their class while watching Yu-Gi-Oh on Hulu.

    Any class/job can be challenging and fun if played to its potential. How many of us have grouped with MNKs and DRGs that never move from a single position? Played correctly can those classes be challenging? Sure, but so can a support class if played and implemented correctly.
    (4)

  7. #7
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shadex View Post
    That statement made my LOL. In an MMO world of DPS classes where you could literally face role the keyboard and do your job I found that funny. Honestly, the most challenging aspect of playing a support/CC class is dealing with the rest of your 'own' team that can't be bothered to pay attention to marks, sleeps, roots, debuffs, etc because they are too busy face rolling their class while watching Yu-Gi-Oh on Hulu.

    Any class/job can be challenging and fun if played to its potential. How many of us have grouped with MNKs and DRGs that never move from a single position? Played correctly can those classes be challenging? Sure, but so can a support class if played and
    implemented correctly.
    DPSing "well" in FFXIV usually requires you to do more than face roll your job.

    Besides, it sounds like you're saying a support/CC class is challenging when your own team isn't doing their jobs. Support/CC would be redundant in this situation as your own team should have just done its job in the first place.
    (3)

  8. #8
    Player
    Shadex's Avatar
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    Aug 2013
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    Limsa Lominsa
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    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Quote Originally Posted by Giantbane View Post
    DPSing "well" in FFXIV usually requires you to do more than face roll your job.

    Besides, it sounds like you're saying a support/CC class is challenging when your own team isn't doing their jobs. Support/CC would be redundant in this situation as your own team should have just done its job in the first place.
    I said the 'most' challenging. Playing any class can be challenging if your team is not doing its job. If a tank won't stop rotating or moving a target so you can get proper flank and rear positioning adds challenge to a DRG or MNK. But that does not say that playing those classes properly is not challenging regardless. It just seemed rather one sided to claim that support classes offer no challenge at all. Play a proper support class correctly and they can be just as challenging and rewarding as any other position.
    (2)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shadex View Post
    I said the 'most' challenging. Playing any class can be challenging if your team is not doing its job. If a tank won't stop rotating or moving a target so you can get proper flank and rear positioning adds challenge to a DRG or MNK. But that does not say that playing those classes properly is not challenging regardless. It just seemed rather one sided to claim that support classes offer no challenge at all. Play a proper support class correctly and they can be just as challenging and rewarding as any other position.
    Well, it sort of depends on how they set it up. I guess if they made it a complex rotation of sorts to keep certain buffs & debuffs up to the point where it was somewhat challenging to keep them all up during the fight while dodging/whatever as part of the normal fight mechanics, then maybe. But alot of what support has been historically is "is the buff or debuff down or about to go down? refresh" and there is less skill because it's something you can constantly plan for and just go through your buff/debuff rotation. Every other job is reactive in some way, which is where the "skill" comes from.
    (0)