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  1. #101
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The trinity used to be heal/tank/CC-Regen... with the rest of group filled with dps... there were 4 roles.

    Now classes are so self supportive and encounters are so overly managed, that there's not a need for support.

    I loved playing enchanter in EQ. That wouldn't work in this game- enemies are weak, regen is fast, and groups are AEd down, not controlled.
    (0)

  2. #102
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^well, granted if a Support/Control role were introduced that would change.

    Which I think it ought anyways, most trash in this game is entirely mindless/zergable.
    (2)

  3. #103
    Player
    Skullmaker's Avatar
    Join Date
    Apr 2012
    Posts
    90
    Character
    Baronskull Lakshmi
    World
    Balmung
    Main Class
    Pugilist Lv 50
    There really isn't a good way to add such a class/job as it would mean re-programming all the boss encounters in the game to counter/resist all of the new abilities such a class would add. The only real way to do this would be to add a new class/job which would be:
    class/ Jack of all Trades: Which would use ONLY cross-class abilities leading to,
    Job: Clone: Which would repeat the last used ability of the highlighted party member.
    (0)
    Last edited by Skullmaker; 11-02-2014 at 12:21 PM.

  4. #104
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Toodles View Post
    ^well, granted if a Support/Control role were introduced that would change.

    Which I think it ought anyways, most trash in this game is entirely mindless/zergable.
    Most trash via lore for any game is meant to be mindless, they are called trash for a reason.
    (2)

  5. #105
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Evtrai View Post
    No.

    Go play GW2.
    GW2 is a great game, NOT having a trinity broke it for me, surprisingly.
    I left the game because of it. Did my first dungeon and it felt so bad...I was sorta
    kinda the Guardian tank thing but I didn't feel like one.
    But I DO want more support/heal roles, so I'd break for it...if it works
    well enough, it was just so bad in GW2. >.<
    (0)

  6. #106
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Delily View Post
    No, if you NEED a support class, it means you've weakened all your other classes simply to have a support class.
    I dunno.
    Are Tanks weaker for having to rely on Healers?
    Are DD's weaker for not being able to take as many hits as a Tank?
    Are Healers any weaker for not being able to attack as hard as DD's?

    Mechanically they could just make it where you, as a solo character, where fully capable of fighting anything. The 3 role system is as arbitrary as any other RPG structure. The battles in this game are just designed around it.
    (2)
    Last edited by Gramul; 11-02-2014 at 02:49 AM.

  7. #107
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    Feedback is good... but not all of it should be incorporated into the game.

    Leave. The. Trinity. Alone.


    Because...

    ATMA. Never Again.
    (1)

  8. #108
    Player
    CratosArrowny's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Clyde Ornitier
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I don't think we should break the trinity, for the reasons listed by the very first response. An interesting battle system, i think, relies on someone being able to soak damage, someone being able to make the health bars go up, and then some people who make bad health bars go down. I've played games that claim to "have no trinity" and, to me, it just ends up as a mob brawl. People running all over the place doing self heals, waiting to lose aggro, and repeat.

    However, that isn't to say I don't want to see more unique and support type roles, especially since I am a support type player as well. First one thing people need to accept is that the days of being a support role being only buffing or debuffing are gone, and honestly as a former ff11 bard, I don't think I'd want to go back to that. This is the way I envision something like that working. You would have a support type job, Dancer for example, and the core of the job would be based around it's 1 > 2 > 3 combo. Where the support would come in would be replacing number 3 in that combo. Instead of say Rhythm Cut > Spinning Slash > Flourish (which would do damage) you could do Rhythm Cut > Spinning Slash > Quick Step which would give the party a small haste buff for 10-15 seconds. The goal being to find a way to optimize damage while also optimizing dances to keep the party buffed/enemy debuffed.

    If they did decide to do these more hybridish roles I think they would have to change it to 5 man small content, but I think 8 would still be fine for full party content. However, the extra slot wouldn't just be for "hybrid classes" it would a slot for any dps job.
    (0)
    Last edited by CratosArrowny; 11-02-2014 at 04:16 AM. Reason: El Limit

  9. #109
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gramul View Post
    Are Tanks weaker for having to rely on Healers?
    Are DD's weaker for not being able to take as many hits as a Tank?
    Are Healers any weaker for not being able to attack as hard as DD's?
    the question is more:
    do the support will make up for the difference of dps?
    do the support will bring anything to the group worth the loose of one dps and the increase of the duration of the fight?
    do the support will be able to level up without rely to a whole group?

    and the more important one:
    do a lot of player will really play it? or do it will simply be played by a small number of player?

    don't get me wrong i'm the first at think that the trinity have simplify way too much the mmorpg...sadly, we are forced to admit that dev in the last 10 years didn't make anything that worth the add of a support.
    (1)

  10. #110
    Player
    MiniTofu's Avatar
    Join Date
    Sep 2014
    Location
    Mare
    Posts
    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    NO... in GW2, the game end up just DODGE spamming, stack. Skilless game, noobish gameplay and boss fight. Yes I've played that game since beta and all legendaries, my expression is coming from my experience about a game without trinity is BAD idea. The GW2 game has no sense of purpose in each class, you just spam skills. Having all class can self heal, tank and etc. Basically all class become meaningless of role. Support class are coming, coming patch and expansion. Isn't Dark Knight Tank DPS role?...
    (0)
    Last edited by MiniTofu; 11-02-2014 at 04:36 AM.

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