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  1. #51
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    DCUO did 4 roles pretty well.

    Healer, DPS, Tank, Controller. The fourth role did crowd control and had an ability to "pump out" power regen to other roles. Basically it was a job that did refresh/regain. The job also did things like DOT's, Stuns, group shields, as well as a decent amount of damage.

    Then again every Job (Power) had two roles... Healer/Tank/Controller or DPS.
    (0)

  2. #52
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I'm going to put this in the list of things that isn't going to happen. You'll get hybrid jobs eventually and that's as good as it will get. The trinity system has it's place and it works. Games that get rid of it turn into silly zerg fests with no strategy.
    (1)

  3. #53
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    For some reasons stated very early in this thread, I don't really want a Support role.

    I do however support the inclusion of more potent supportive spells and abilities.
    (1)

  4. #54
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Toodles View Post
    True Support Jobs would serve this game so well.

    Bard, Dancer, Time Mage, mmm.

    The premise behind a True Support is just exciting.

    What do you all think?
    I tried to plea with them about this back in 1.0. I hope you break through to them.
    (1)

  5. #55
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    The trinity system continues to dominate design because the MMO player base continues to be dominated by those who want the fastest, shortest, easiest path to anything. Take vanilla WoW for example and the frequent need for polymorph and rogue stuns for CC. After a while players started to complain it slowed them down and just wanted to faceroll through instances faster and faster to get their p#@+ 73w+z. As time progressed more and more CC opportunities were removed and players attempting to use it were shunned.

    Fast forward to now where players still complain about how long things take and how hard they are so developers will give them what they want and continue to churn out cookie cutter tank, heal, DPS content designed, crafted, packaged, and sold to put Happy Meal smiles on a chicken McNugget generation of gamers. There are a lot of CC/support interested players out there, myself included. I don't find the role dull at all. But, like the cash shop, so long as there is a majority of players that don't want to mess with the deeper complexities of encounters and just like 'make boss HP 0 before mine' design, we are stuck with the trinity for a while.
    (5)

  6. #56
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Supports will most likely be hybrid X/Support like Bards, which keeps small parties strong and functional. As long as it doesn't reach City of Heroes levels of hilarity where eight support can tackle all the content...
    (0)

  7. #57
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    The Trinity System is in place to give the Jobs a "Purpose". If they can all do the same thing to a degree it removes the effectiveness of what they bring to the table and creates boring run of the mil Jobs. It also dumbs down the overall experience of content if you can Zerg your way through it. The only reason this trinity system is lacking right now is because of the small selection of Jobs they have to offer. If they add more diversity then people will complain less.

    TLDR; If all jobs can do the same thing they will still adhere to the trinity system which is Tank, DPS, Buff & Heal.
    (1)
    Last edited by Animarelic; 10-31-2014 at 02:14 AM.

  8. #58
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    I have been saying for a long time they need to add a support flag, and make the raid Qs have 1 mandatory support.
    The main role of this support should simply be a class with mana and TP regen.

    For now its only bard, but it should be required. It is semi-retarded duty findering coil or some primals and not getting a bard. Not that it makes them impossible, but it makes them so much less forgiving it is dumb.

    But some minor additions would need to be made.
    DPS archer soul - ranger maybe
    Another support with mana/tp regens, Red mage for example, and perhaps a maurader soul too.
    (3)
    Last edited by Staris; 10-31-2014 at 02:15 AM.

  9. #59
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Why break what works really well? And you can PF any random mix and do stuff. All WHM and all SMN parties have been documented to have cleared some tough trials and dungeons.
    (1)

  10. #60
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tupsi View Post
    I don't think you ever touched XI if you threw RDM into the "true support" category lol.
    Quote Originally Posted by Xatsh View Post
    You and me played different games in reference to rdm, brd maby in hnm fights I would give you the it is boring as all get out.

    RDM was a healer, Support, Tank, Crowd Control and Debuff class for endgame XI. Only thing it could not do well endgame was nuke and melee.

    Brd was a refresh whore in party play in XI. I will say that. This one I actually agree with you on. But outside hnms they were main pullers, secondary crowd control, main support, back up healer. (They were one of the most active jobs in a party)

    Solo play brd was garbage through and through it required a party to function. RDM was a god amoung classes capable of killing world bosses that were designed for alliances solo. (well took hours to do but still doable)
    When I left FFXI (albeit a very long time ago), the RDM was strongly encouraged during party play to Refresh, Haste, Dia, etc. Which effectively took the very diverse RDM and pigeonholed it into a buff/debuff bot when it played with others because its buffs were so strong.

    There is little to no skill to buffing/debuffing and very little immediate consequence. These abilities work better as a side function of an existing tank/dps/healer, not as its primary role.
    (3)

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