Page 19 of 19 FirstFirst ... 9 17 18 19
Results 181 to 190 of 200

Hybrid View

  1. #1
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Beetle View Post
    What is it on.. its 4th year going on its 5th..?
    1 year. 2.0 is essentially a new game.
    (1)

  2. #2
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Beetle View Post
    This is how I see the community...
    30% want 1.23b combat back again.
    40% want a far better game.
    30% dont care.
    If you're basing these numbers on a single forum posts, you should realize forums generally are not considered a good place to gather opinion, since the people who post on them tend to be slanted towards complaining. Suffice to say, the game is doing well.

    Really wish there is a better game out there right now so I have more reason to leave ARR. Heavensward looks like it does very little to step into the right direction. From what yoshi says its pretty much the samething as the current the ARR. Weekly lockouts/weekly loot lockouts, capping weekly points, doing primal/boss fights, beasttribes/beastmen dallies etc.
    I believe Yoshi made it clear FFXIV is a themepark raiding MMO. What exactly were you expecting?

    Only step I see them doing right is adding airships/flying mounts and making the game more open world.
    Because flying mounts worked so well in WoW! Nothing like giving people an opportunity to just skip over content and challenges!

    I think most players here just want their old XI/pre abyssea game back and after Tanaka ruined 1.0 & XI I think we been just been hanging around here. 3 major things id like to see happen to this game.
    Projecting much? Seriously, if you don't like to game, quit. Even better, stop playing for a week.

    1. change the battle system,
    To what? FFXI style combat where we all sat around waiting for TP to build? Such fun!

    2. Make the game way more open world.
    I can agree with this one. However, expecting Skyrim is unrealisitc

    3. Add new content that differs from any other content in the game.
    Such as?


    Do those3 things that your currently not doing and your game will be more successful. 1.0->1.23b was least 50-80% more successful because you did it. Just do it again.
    By all accounts, the game is doing successful enough to keep funding it.
    (1)

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Beetle View Post
    1. change the battle system, 2. Make the game way more openworld. 3. Add new content that differs from any other content in the game.
    1) I feel the battle system works for the most part for what the game is and how it is supposed to function. A lot of people seem to want a no GCD, faster, no enforced Trinity setup like GW2. While I enjoyed GW2's open world leveling content, its end game and dungeons were terrible. It was a zerg everything mess with no real strategy or synergy in which everyone just ran around spamming their abilities as if they were soloing and other people just happened to be there. Actually that is kind of how the whole game felt. I am all for more intense, interesting and complex, random or what have you battles, but that can be accomplished through content design and not redoing the battle system itself. While not by noticeable leaps and bounds, I feel that the boss and dungeon design has gotten somewhat better and more interesting.

    2) I will agree with you that this game world feels more restricted and closed off than certain other MMO's, however not to quite the extent that many people seem to make out to be. Many other MMO's have had at least one expansion under its belt before players in the Americas or Europe even got their hands on them, with the exceptions of course of EQ and WoW but those do not represent the entirety of all MMO's. Also, the Dev team has taken this feedback into account and Yoshida has expressed that for the expansion, they are trying to have a more open world.

    3) Hunts, Treasure Chests/Maps, Sightseeing Log, Moogle Mail Delivery, that questline where you have to solve the ancient riddle, other random bits of content I don't remember off the top of my head. Point being, they have, are, and will be adding new and varied types of gameplay content that are quite different than a lot of the existing content. Problem is most people either don't do this ancillary content, don't know it exists, or don't appreciate it. On this note, I can't wait to see the Golden Saucer once it is released.
    (0)
    Last edited by TouchandFeel; 11-15-2014 at 02:51 AM.

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    It's an entirely new engine, new server, completely redesigned world, new battle system, etc. The thing reused was some art onlyart song assets. Some of which were taken from past games to begin with. 2.0 is a different game. More like a sequel than anything.
    (0)

  5. #5
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Game is still 4-5th old in my opinion cus they use bunch of things from 1.0 still in this game. Not saying its a bad thing but people saying its a completely new game are blinded.
    (0)

  6. #6
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Beetle View Post
    Game is still 4-5th old in my opinion cus they use bunch of things from 1.0 still in this game. Not saying its a bad thing but people saying its a completely new game are blinded.
    So by that logic, FFX-2 was the same game as FFX because most of the maps and models were the same. And every single 2D FF was actually the same game.
    (0)

  7. #7
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I think what really needs to happen is that more classes need utility. Whether it's one of the melee dps getting enough mitigation to become an off tank in add situations (not strong enough to handle tanking bosses though) or the bard getting some better utility songs that don't translate to just 'more dps' or 'sustain' (It'd be great to have a long cooldown that basically casts a party-wide shield. Kinda like having a second layer of Succor.) or so on.

    If more classes brought specific kinds of utility in addition to their primary role (as opposed to just healers and caster dps getting literally all of it and bards just being passive buffs in the background), there will be situations where that utility can come in handy and more varied comps will be encouraged. Otherwise, that class can still bring their primary role.
    (0)

  8. #8
    Player
    Jodou's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Wilde Kat
    World
    Lamia
    Main Class
    Archer Lv 50
    Guild Wars 2 tried this and it was trash in terms of raids. Not signed.
    (0)

  9. #9
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Not that I'm advocating a removal of the trinity, because the structure is really nice for having tightly designed boss fights...
    ...but like, using GW2 as an example of what happens when it's gone is really short sighted. This is largely because GW2's dungeon designs and encounter design are trash, not because the Trinity isn't there. Correlation, not causation and all of that.
    (1)

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    There were a number of things in GW2's design that worked against it for having fun and engaging dungeons and raids. The lack of a properly defined role system was a major aspect of that. In order for a mmo boss fight to function properly and be fun and challenging, players must assume distinct roles necessary to defeat boss which for the most part boils down to players adopting the roles found in the trinity plus any boss mechanic extra stuff. If roles are not enforced by things such as class, job, etc. and everybody can try to do whatever role they want, battles turn into an uncoordinated mess and it is very difficult to design and tune such content when how the players will engage it is so unpredictable. While you can successfully create some variance to the classical Trinity setup such as allowing stance changes, primary+secondary roles, giving different roles/classes extra utility, in the end using the trinity system or some close variant of it is best for this kind of game and content.
    (0)

Page 19 of 19 FirstFirst ... 9 17 18 19