Page 18 of 19 FirstFirst ... 8 16 17 18 19 LastLast
Results 171 to 180 of 200

Hybrid View

  1. #1
    Player
    ScoTheHunter's Avatar
    Join Date
    Jul 2014
    Posts
    7
    Character
    Miyu Ai
    World
    Lamia
    Main Class
    Conjurer Lv 48
    Vindictus takes a very different approach to combat that makes it extremely fast paced and unique. It's combat is not about using skills as much as it is about having skill. A "party" in Vindictus was (as you said) there to kill something faster and help overcome mechanics that required teamwork. That doesn't make it a bad thing. In doing this they showed that a game doesn't have to have a static, role dependent, limiting factor but instead be designed in such a way that allowed many different styles of play to come together and kick butt. No, it's not perfect, but I've never played a game where what or how I chose to play meant nothing more than how much fun I had. That's how it should be. It still has several elements of support/teamwork built into the fights/environments themselves rather than into the specific character designs. That's why Vindictus is a great team game. Not for it's static, pre-designated class teamwork, but for it's freedom and enjoyment.
    (0)

  2. #2
    Player
    Sheele's Avatar
    Join Date
    Aug 2014
    Posts
    24
    Character
    Sofine Otome
    World
    Excalibur
    Main Class
    Gladiator Lv 15
    Quote Originally Posted by Toodles View Post
    True Support Jobs would serve this game so well.

    Bard, Dancer, Time Mage, mmm.

    The premise behind a True Support is just exciting.

    What do you all think?
    No... My single biggest error in XI, the game you are referencing! I leveled up BRD... take a wild guess if I ever was allowed to bring another job to end game.
    Guess.. come on...
    No i was not, even though I had majority pf the jobs caped in and late end game armor, I was never given to chance to play another job again.
    Reason, BRD was the important support role, that NO ONE wanted to play, but EVERYONE wanted in the party.
    What I would rather have SE make happen in the future is, spread all the support abilities on to existing and new jobs.
    But keep that support role out of here. Content that matters is 8 person, if all 8 have support abilities that is enough imho.
    (0)

  3. #3
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    All these other Support Examples sound really cool...
    (0)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I feel like a "support" role could be added if they kept it tied into raid like content like Coil. However pulling this off wouldn't exactly be easy since there would have to be a way to make these roles applicable in the traditional role system in place for dungeons.

    Doing something like well add a 5th slot wouldn't help since you can't magically change all past dungeons to have 5 members nor can you alter it where that new role would work for those dungeons.

    To make the new role work you would have to think of it in a present tense manner and ignore the past while producing a manner to make them perhaps fill a DD role in older content.

    With the mention of chakra up above a potential way to do this would be the following manner.

    So we have all these DD roles in the game atm, which means that a potential idea could be to allow these DD roles to change their skillset to "Support" role which would change the dynamic of how they play compltely and tie mainly into doing raid content.

    Let's use Mnk and chakra/chi like concept, perhaps their alternative role could be "Chi master" and their main gimmick would be the ability to remove/imbue special attributes onto players aka maybe adding that whole elemental barrier into the game, so you are fighting a boss in a raid that uses a poweful fire attack. The support role of "Chi master" would have to pay attention to the cues and in order to survive the attack they would have to use their support to aid the raid otherwise and instant to near instant wipe aka hard to recover from. But the thing to keep in mind is when you add in a new role you have to consider how it will play out in content, you can't add a role and magically it works to make the game harder the game has to be designed with that role in mind and that's what makes it so hard to just add a new role is the fact that mechanics have to be put in place to make it relevant.

    Currently the game works as it does because there are cues to keep in mind for DD to play an active role in keeping themselves alive and limiting the amount of healing that needs to be done. The healer keeps the party alive and the tank holds the mob to absorb all the damage. It works out nicely because each role does play a pivotal role in keeping the battle flow stable. If a DD gets hit by an attack they could of dodged it throws off the flow of dmg output, the healer has to raise in order to regain that dmg output and in turn they lose the MP that could of be used to keep others alive. then of course the tank that fall back on the other tanks to make sure stability isn't lost when a tank goes down, reason you have two but at the same time the 2nd is needed to take adds as needed but overall the game is designed with the thought that all these are needed.

    Stress is relieved from both the tank and healer by having two in the party so as a healer you aren't auto screwed if they die, you still have the other that can keep things stable and get the other one back up if something bad happens but at the same time it is hard to keep it stable when it happens but it's not impossible.

    Adding another role just makes it a bit more complicated to create content that is challenging and keeps it all in mind while it's possible there are just more variables to consider and keep in mind from a balance point of view.
    (0)

  5. #5
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by LeCard View Post
    Wat
    He means Trick Attack, which effects the entire party/raid and is thr only class to do so.
    (0)

  6. #6
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    This is how I see the community...
    30% want 1.23b combat back again.
    40% want a far better game.
    30% dont care.

    Really wish there is a better game out there right now so I have more reason to leave ARR. Heavensward looks like it does very little to step into the right direction. From what yoshi says its pretty much the samething as the current the ARR. Weekly lockouts/weekly loot lockouts, capping weekly points, doing primal/boss fights, beasttribes/beastmen dallies etc.

    Only step I see them doing right is adding airships/flying mounts and making the game more open world. I think most players here just want their old XI/pre abyssea game back and after Tanaka ruined 1.0 & XI I think we been just been hanging around here. 3 major things id like to see happen to this game. 1. change the battle system, 2. Make the game way more open world. 3. Add new content that differs from any other content in the game.

    Do those 3 things that your currently not doing and your game will be more successful. 1.0->1.23b was least 50-80% more successful because you did it. Just do it again.
    (2)

  7. #7
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Beetle View Post
    This is how I see the community...
    30% want 1.23b combat back again.
    40% want a far better game.
    30% dont care.

    Really wish there is a better game out there right now so I have more reason to leave ARR. Heavensward looks like it does very little to step into the right direction. From what yoshi says its pretty much the samething as the current the ARR. Weekly lockouts/weekly loot lockouts, capping weekly points, doing primal/boss fights, beasttribes/beastmen dallies etc.

    Only step I see them doing right is adding airships/flying mounts and making the game more open world. I think most players here just want their old XI/pre abyssea game back and after Tanaka ruined 1.0 & XI I think we been just been hanging around here. 3 major things id like to see happen to this game. 1. change the battle system, 2. Make the game way more open world. 3. Add new content that differs from any other content in the game.
    Do those 3 things that your currently not doing and your game will be more successful. 1.0->1.23b was least 50-80% more successful because you did it. Just do it again.


    Couldn't agree more with this!
    (1)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Beetle View Post
    This is how I see the community...
    30% want 1.23b combat back again.
    40% want a far better game.
    30% dont care.
    Pulled from no where.

    Quote Originally Posted by Beetle View Post
    1. change the battle system, 2. Make the game way more open world. 3. Add new content that differs from any other content in the game.
    Easier said than done. Honestly at this point I wouldn't expect any changes to the battle system, but as the game expands 2 and 3 will naturally happen anyway. The game is still quite young for an MMO.

    Quote Originally Posted by Beetle View Post
    1.0->1.23b was least 50-80% more successful because you did it. Just do it again.
    The utter failure and widespread fan dislike completely disagrees with this highly inflated number. Your personal opinion does not equal the majority opinion. The game failed for obvious reasons that have been discussed to death. They will never back track at this point. I hope you realize that.
    (1)

  9. #9
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Tiggy View Post
    Easier said than done. Honestly at this point I wouldn't expect any changes to the battle system, but as the game expands 2 and 3 will naturally happen anyway. The game is still quite young for an MMO.
    What is it on.. its 4th year going on its 5th..?
    (0)

  10. #10
    Player
    Vaara's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Altimis Vaara
    World
    Raiden
    Main Class
    Monk Lv 90
    Quote Originally Posted by Beetle View Post
    What is it on.. its 4th year going on its 5th..?
    It's barely a year old. Just because there was some other rubbish under the same name doesn't make it older.
    (0)

Page 18 of 19 FirstFirst ... 8 16 17 18 19 LastLast