Ohh ok! That's why they used Mithra Galka Elvaan Hume and Tarutaru races! So that the game would be specifically repulsive to FFXI players!Originally Posted by odette
Ohh ok! That's why they used Mithra Galka Elvaan Hume and Tarutaru races! So that the game would be specifically repulsive to FFXI players!Originally Posted by odette
the real problem in ffxiv is the ffxi player, SE made ffxiv for the mases not for ffxi fans that are little, they wanna ffxiv for wow killer.
If the problem really is FFXI players, FFXI players would be the only ones avoiding XIV like the plague.
Last edited by Chocobits; 08-09-2011 at 11:23 PM. Reason: misquote
If you don't think new summoner is better, you're playing the wrong game.
No, quite a lot of people are asking for FFXI-HD.Nobody is asking for FFXI-2, they are asking that SE take the good, working ideas that were in XI and many titles beforehand aswell(for most). XIV will never become XI even if SE copied 90% of the features and stuff from that game. Do you know why? because its a different world, different story, differed races in a way, Different lore(guess this counts as story). If the devs continue down this road and implement some good feaures that the original team threw out cause of people like you crying about "(game) clones" every 2 minutes, this game would be able to pull in the masses.
XI was only this way due to the inability to solo effeciently and being forced to rely on people to aid you. Not because it had "X Feature" or "Y Feature" which is what most of these threads have been about.
Threads like this are why we can't have nice things.
Yes exactly. All the FFXI player who left the game are now begging SE to turn this into FFXI. Yes i do get the part where FFXI had some nice features and that it could help FFXIV if they implemented them... i agree to a certain extent but i also think that FFXIV should be it's own game with it's own unique features. It's not because FFXIV failed with this broken systems where they tried to be unique that we should forget all about that and go and copy FFXI.
I believe that with the right ideas, feedback and work we can turn this game into something great and that it will be FFXIV all around, with it's own flavors and features.
What i disagree with and what is pissing me off is threads that ask for every single feature FFXI had to be implemented in FFXIV. They list every single aspect about the game and then claim that this is what will save FFXIV. It's stupid in more then 1 way. FFXI does not currently have or ever had the player base that SE is trying to get with FFXIV.
Use your head, make up some cool ideas and features and then ask the devs to consider them. don't fall into nostalgia and ask for the past with HD graphics, cuz even tho you might have enjoyed something a lot, it doesnt mean it will appeal to the million of casuals and gamers SE wants into this game.
It's hard to take you seriously when you imply FFXI, a highly successful MMO with solid subscription numbers, was niche.
Maybe compared to WoW. Speaking of which, this game will never be the next WoW. It missed that boat a long time ago, and to be honest, I doubt the FF name even has what it takes to draw in the kind of subs that WoW has. WoW is an accident; it achieved some kind of critical mass, it sparked an unexpected social phenomenon and there's no way to replicate that. It is the facebook of MMOs.
It's time to come down to reality. A lot of the creative ideas in FFXIV failed and now have to be replaced with ideas which we know work just to make people reconsider playing. FFXI is a good example of what works and what doesn't and is closer to FFXIV mechanically than other MMOs like WoW and LotRO. This doesn't mean FFXI-2, it just means fixing the stuff that sucks by using working ideas from FFXI (which usually aren't even exclusively FFXI's ideas), not replacing the heart of the game.
I browse these forums fairly regularly and haven't seen any threads about turning this game into FFXI-2.
Last edited by Tigercub; 08-10-2011 at 01:51 AM.
It is harder to take you seriously when you didn't know FFXI was and is a niche market. It managed to get 5mil players at it's best but that was when it started out and there was barely any competition and it was the only mmo to come out for the very succesful PS2. Once WOW and other mmos came out that number went down very quickly and FFXI never got more then 500k players. It was succesful during it's time only because it didn't have much competition and now it is a game that appeals to very few hardcore gamers which is what a niche is.It's hard to take you seriously when you imply FFXI, a highly successful MMO with solid subscription numbers, was niche.
Maybe compared to WoW. Speaking of which, this game will never be the next WoW. It missed that boat a long time ago, and to be honest, I doubt the FF name even has what it takes to draw in the kind of subs that WoW has. WoW is an accident; it achieved some kind of critical mass, it sparked an unexpected social phenomenon and there's no way to replicate that. It is the facebook of MMOs.
It's time to come down to reality. A lot of the creative ideas in FFXIV failed and now have to be replaced with ideas which we know work just to make people reconsider playing. FFXI is a good example of what works and what doesn't and is closer to FFXIV mechanically than other MMOs like WoW and LotRO. This doesn't mean FFXI-2, it just means fixing the stuff that sucks by using working ideas from FFXI (which usually aren't even exclusively FFXI's ideas), not replacing the heart of the game.
500k players is very, very good for an MMO (and actually FFXI broke a million at its peak). You seem to be basing your value of success on WoW. You're right that it is less appealing now, but that's to be expected because it's old and has newer competition. That doesn't mean that the core mechanics of the game are bad or that the game is niche. It's just getting to the end of its expiration date, as everything does.It is harder to take you seriously when you didn't know FFXI was and is a niche market. It managed to get 5mil players at it's best but that was when it started out and there was barely any competition and it was the only mmo to come out for the very succesful PS2. Once WOW and other mmos came out that number went down very quickly and FFXI never got more then 500k players. It was succesful during it's time only because it didn't have much competition and now it is a game that appeals to very few hardcore gamers which is what a niche is.
I highly doubt FFXIV will ever be as successful.
Last edited by Tigercub; 08-10-2011 at 02:03 AM.
MMORPGs in general were and still is a niche market. FPSs and Sandbox games (Farmville) are what's mainstream these days.
Incorrect, you hate FFXI we get it but stop spreading lies. XI didn't "go down very quickly subscription wise" when WoW and other MMOs came out, it lost subscription numbers but once the 360 version came out it shot right back up and stabalized around 450-500k for years. Only until 2008-2009 did the subscription number drop off.Once WOW and other mmos came out that number went down very quickly and FFXI never got more then 500k players.
I remember seeing a gaming magazine back then who claimed FFXI had reached a 5 million players base. But the issue here is that FFXI does not appeal at all to casuals which are the biggest part of the market. As for the hardcore it is something like 30-40%. The game is focused on you spending 1h looking for a party and then grinding 1 type of monster for maybe days to get 5-10 levels. then move to a new area and repeat. The type of gameplay appeals to very few players.500k players is very, very good for an MMO (and actually FFXI broke a million at its peak). You seem to be basing your value of success on WoW. You're right that it is less appealing now, but that's to be expected because it's old and has newer competition. That doesn't mean that the core mechanics of the game are bad or that the game is niche. It's just getting to the end of its expiration date, as everything does.
A lot of the shooters out currently aren't for the casual friendly playerbase -- Halo was largely considered the casual shooter, but games like CoD and Battlefield have multiple million player base (let's not forget CSS) so no the biggest market is both casual and hardcore a like.
XI had 2 million + characters but only ever reached around 1.1 million subscription base. You never spent "days" grinding 1 type of monster to gain 5-10 levels, even back in 2003-2006, you spent hours max unless your party was performing badly. It only ever slowed down in the 50s which was nearing end-game. You spread a lot of misinformation to try to paint XI in a worse light.
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