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  1. #1
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80

    Overall how much damage buff does front line job get in 1.18A?

    Overall how much damage buff does front line job get in 1.18A? Does anybody test things out yet? Since Front line job are much risky fight compare to Archer, I wonder if this WS buff make them at least equal or better as in DD yet.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    I haven't done a lot of testing but on LNC Skewer/Moonrise seem to do more damage than Twisting Vice now.

    Sadly Chaos Thrust still seems meh. I might do some more tests later, but the damage it does still doesn't seem to be worth the TP cost. Maybe around 20% it will be a different story.
    (0)
    Last edited by Corrderio; 08-09-2011 at 12:24 PM.

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    My marauder team mate says it is maybe a 100dmg increase on the upgraded WS. Tho I tried on my lancer with the upgraded WS doing a few levequests and saw almost 200dmg increase. Skewer and Moonrise are really powerful now.

    I will see how much trunksplitter does next time, i dont think he used that one at all.
    (0)

  4. #4
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    R37 Lancer, mobs I grind on fairly regularly were taking ~400 damage from Skewer II pre 1.18A now they are taking ~550.

    Noticeable enough for me.
    (0)

  5. #5
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    I thought the melee did great damage before patch.
    (1)

  6. #6
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    skull shunder is doing more dmg for me then trunkspliter II at 25
    (0)

  7. #7
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Compare to ARC in DPS, can they win yet? because ARC get safety in Orge.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #8
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    boost their damage all they want, they still will not be prefered over the safety and the ease of MP management with an Archer. That is the advantage to playing a ranged class. In all honestly, I thought the other melee stacked up well with Archer damage wise before patch, just a lot of complaining going on with everyone wanting to be the "best". Only thing hard to compare with is a fully buffed multishot, which now you have to wait 15 seconds just to nock another arrow to be able to do that. So who knows, maybe melee can equal its damage in that time span.

    Again, as I said, I think these melee were really good damage wise before this patch and don't think they even needed a damage boost.
    (1)

  9. #9
    Player
    desslok's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33
    Quote Originally Posted by Alise View Post
    Compare to ARC in DPS, can they win yet? because ARC get safety in Orge.
    melee could safely do ogre before, all it took was smart positioning. in terms of dps output, melee will not match archer imo till weapon delays or cool downs on things like pummel, heavy slash etc are lowered.

    another thing, weapon delays interrupting themselves after abilities are used slows down melee dps as well. its kind of dumb to have a 4second delay, use invigorate 2sec after an autoattack proc just to reset the delay, gg on a 6sec delay.
    (1)
    Last edited by desslok; 08-09-2011 at 03:21 PM.

  10. #10
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Scape View Post
    boost their damage all they want, they still will not be prefered over the safety and the ease of MP management with an Archer. That is the advantage to playing a ranged class. In all honestly, I thought the other melee stacked up well with Archer damage wise before patch, just a lot of complaining going on with everyone wanting to be the "best". Only thing hard to compare with is a fully buffed multishot, which now you have to wait 15 seconds just to nock another arrow to be able to do that. So who knows, maybe melee can equal its damage in that time span.

    Again, as I said, I think these melee were really good damage wise before this patch and don't think they even needed a damage boost.
    Quoting for future video rebuttal.

    Melee can trigger elbow drop and keep the tank from getting damaged. During this time the mages can regain precious MP. Risky? Sure, but dang when I time my buffs right, trigger elbow drop and hit him in the butt with a weaponskill I'm dps'ing, protecting the tank, and giving the players who need it time to recover.

    Of course this changes during Batraal fight... but I'm working on that one.


    Quote Originally Posted by desslok View Post
    melee could safely do ogre before, all it took was smart positioning. in terms of dps output, melee will not match archer imo till weapon delays or cool downs on things like pummel, heavy slash etc are lowered.

    another thing, weapon delays resetting themselves after abilities are used slows down melee dps as well. its kind of dumb to have a 4second delay, use invigorate 2sec after an autoattack proc just to reset the delay, gg on a 6sec delay.
    You or I are doing something wrong or different.

    My delay doesn't reset when I time my skills and abilities right... edit: or maybe I haven't noticed. Time to find out while I farm pudding.
    (0)
    Last edited by BloodLotus; 08-09-2011 at 03:20 PM.

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