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  1. #1
    Player
    balanced123's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Lina Inverse
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60

    Feedback: I hate venture tokens.

    The idea of having a junior adventurer go out and help with stuff that's great cool I get it.
    The fact I have to waste an inventory slot and farm tokens for something that has an extensive time cooldown anyway?
    Not so much.
    This system is very time intensive.
    1) Farming for ventures involves either alot of hunt or Grand Company or leave grinding. Not fun.
    2) To be "optimal" one has to be logged in 24/7. Yes there are long ventures, but you get one "roll" vs ?12? and the odds don't seem to be better for the longer ventures.
    3) It's near impossible to have all 4 retainers out constantly and not run out of ventures.

    Idea:
    Remove the venture token.
    Allow adventures to pay retainers in Gil.
    Or better yet, just remove the cost and stick with the time / upkeep cost.
    Other option: make ventures tradable.
    (1)

  2. #2
    Player
    OdinEon's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    198
    Character
    Char Landale
    World
    Mateus
    Main Class
    Gladiator Lv 81
    You can buy venture tokens with gc seals, very minimal cost, you get twenty five tokens, my seals are almost always capped, not tough to come up with the seals.
    (3)

  3. #3
    Player
    balanced123's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Lina Inverse
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by OdinEon View Post
    You can buy venture tokens with gc seals, very minimal cost, you get twenty five tokens, my seals are almost always capped, not tough to come up with the seals.
    Where do you get 25 ventures from? O_o I see x5 from vendors.

    **Edit Let us look at this another way. 1,000 gc seals = 5 ventures. 1,500 seals will get you 1x crafting item.
    I could spend on ventures and have 5x 1/1000 chance of not getting a fish... or I can craft something.
    Same for Allied Seals. I could save and get a piece of gear or roll for a gamble.

    Fun systems should be fun, not make you choose between progress and random loot.
    (1)
    Last edited by balanced123; 10-30-2014 at 06:49 AM. Reason: Second thought

  4. #4
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Ventures are pretty easy to accumulate anyways? I do think you have a point though that they take up an inventory slot. It would be nice if they were listed under currency or something instead.
    (7)


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  5. #5
    Player
    Kuwaitum's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    205
    Character
    Ivory Spirit
    World
    Faerie
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Sakuraluna View Post
    Ventures are pretty easy to accumulate anyways? I do think you have a point though that they take up an inventory slot. It would be nice if they were listed under currency or something instead.
    I agree it would be nice if the Venture Coins were put under Currency Tab (Slotless currency) as Seals & Gil (since they are untradable).

    I don't see anything imbalanced or not fair, it is a "Venture" in the first place. I wish my retainers returned with at least crafting mats or a crafted item every time they return, usually I get fish & kelp weed. On the other hand, I got several Gathering Teir IV materia from my Botanist retainer, I was like wow! and super happy.

    I admit I'd like better items then Kelp & Fish.. other then that its good so far.
    (1)

  6. #6
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    GC Seals are not hard to come by... especially end game. It only seems that way when you are burdened with obtaining 2k for your chocobo, other than that ventures are fine as is IMO. If you don't want random loot then don't do ventures. Problem solved. My retainers bring back Allagan tin and other items when on the 18h venture. Don't know about you, but I can always use more gil. Also thathelps with progression as things cost gil...

    Only request I have is to cut the time on 18 hr ventures down to like 10 hours or something 18 is just a wtf number for in or out game time lol.
    (0)

  7. #7
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zedd702 View Post
    GC Seals are not hard to come by... especially end game. It only seems that way when you are burdened with obtaining 2k for your chocobo, other than that ventures are fine as is IMO. If you don't want random loot then don't do ventures. Problem solved. My retainers bring back Allagan tin and other items when on the 18h venture. Don't know about you, but I can always use more gil. Also thathelps with progression as things cost gil...

    Only request I have is to cut the time on 18 hr ventures down to like 10 hours or something 18 is just a wtf number for in or out game time lol.
    8 hours sleep + 8 hours work + commute time ~18 hours.

    I still wish it was less time through.

    I also wish there was a way to send them on several 1hr ventures at once. I'd love to be able to send my retainer out on a gathering venture x 8 for when I log off for the night (and I'd pay more than just cost x 8 for being able to do this too)
    (0)
    Last edited by Yonko; 10-31-2014 at 04:46 AM.

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Zedd702 View Post
    Only request I have is to cut the time on 18 hr ventures down to like 10 hours or something 18 is just a wtf number for in or out game time lol.
    The idea behind this is that you're supposed to send out your retainers on an expedition no more than once per day. So why not make it 24 hours? Because people would stress out if they have to be ready every day at exactly the same time or start to fall behind. So, making it 18 hours gives folks plenty of wiggle room.

    If you have lots of free time, you CAN work things out to squeeze in extra retainer ventures by sending your retainer out every eighteen hours on the dot - but that's not how it's intended to be done.
    (0)

  9. #9
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    My retainer is lazy. I give her two ventures and an hour, and she comes back with... ten lightning shards? What, she walked around to three trees, called that good, and skipped off to have a chai latte with the other retainers?
    (9)

  10. #10
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I see what you're saying OP, but the balance in the retainer venture system IS the amount of time/expense of earning ventures in the first place. After all, if you choose to, you can have up to 4 retainers on each of your characters on one world....considering you can have 8 characters per world, that's a lot of ventures....but by making it so that it actually takes some effort to procure ventures, it eliminates the whole venture process being easy to do on 'storage alts' per se. You will naturally earn enough ventures doing normal in-game things to support your main character...and maybe one alt (if you play it occasionally as well), but you likely won't have a 32 retainer venture army at your disposal (I'm sure someone does...but that is basically all they do).

    If you could send your retainers out w/o ventures....and/or if you could amass ventures even easier, it would create an imbalance in the system.
    (1)

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