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  1. #1
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    It's not only healers or tanks getting in easy these days. Prior to patch 2.4 my blm was horribly waiting upwards of 20 to 45 minutes no matter what I queued unless it was main scenario. (lol) Now today I queue low level roulette for ninja and get more than 30 minutes wait time. I actually waited 2hrs 45 minutes and gave up. hit my button and then swapped to blm. Queued that same roulette and was greeted with a near instant queue. BLM? Really? Well now I have the proof I need that the queues are stacked and segregated for sure. There is no way every dps gets the same chance at a party. Its rigged. Why cant all the dps go in same pool and the parties fill up from that. Why pick and choose df? why does the df do this? Were not talking pvp guys. Just normal rouletttes.
    (1)

  2. #2
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by WHS View Post
    BLM? Really? Well now I have the proof I need that the queues are stacked and segregated for sure. There is no way every dps gets the same chance at a party. Its rigged. Why cant all the dps go in same pool and the parties fill up from that. Why pick and choose df? why does the df do this? Were not talking pvp guys. Just normal rouletttes.
    Because you affect limit break by class stacking. It also seems to want to put a range and melee together first. But since they never say anything about DF it is all speculation and conjecture
    (0)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Stormrider View Post
    Because you affect limit break by class stacking. It also seems to want to put a range and melee together first. But since they never say anything about DF it is all speculation and conjecture
    yeh has been proved , DF party trys to put 1 tank 1 healer 1 MELEE (first ) 1 RANGED (second) , if no ranged DF trys for 2 melees , else 2 ranged.

    so atm there are millions of melees on queue rdps have an easy way ,before 2.4 my DRG queues for DF expert were 15 min , my bard? 30min+ , same goes for Syrcus tower , DRG was almost instant (1-5 min) , brd? 30 mins
    (0)

  4. #4
    Player
    PureEclipse's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Kiranoa Eclipse
    World
    Twintania
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Warlyx View Post
    yeh has been proved , DF party trys to put 1 tank 1 healer 1 MELEE (first ) 1 RANGED (second) , if no ranged DF trys for 2 melees , else 2 ranged.

    so atm there are millions of melees on queue rdps have an easy way ,before 2.4 my DRG queues for DF expert were 15 min , my bard? 30min+ , same goes for Syrcus tower , DRG was almost instant (1-5 min) , brd? 30 mins
    I get ST in about 5 minutes on my Bard, no more than 10 and that's just cause people still drop and pay no attention to the window pop. So, the theory, is still just a theory.
    (0)

  5. #5
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Warlyx View Post
    yeh has been proved , DF party trys to put 1 tank 1 healer 1 MELEE (first ) 1 RANGED (second) , if no ranged DF trys for 2 melees , else 2 ranged.

    so atm there are millions of melees on queue rdps have an easy way ,before 2.4 my DRG queues for DF expert were 15 min , my bard? 30min+ , same goes for Syrcus tower , DRG was almost instant (1-5 min) , brd? 30 mins
    You are half correct, it was around 2.28 when the queues were separated for melee and ranged, but you are wrong by assuming melee had priority, the reason why melee queues have always been shorter than ranged is just because of class disparity, 2 melee vs 3 ranged, obviously the ranged queue would be busier, not to mention that all 3 ranged classes are popular (specially Bard), while in the melee side monk is not very popular, the system will try to match 1 melee and 1 ranged over anything else, so even if you queued over an hour ago on a melee a ranged can just sneak past and get instant queue if there are no other ranged, as the queue will give him priority over that second melee who has been waiting for over an hour. This system works well outside this current case of "everybody wants to be naruto".
    (0)