When the player is outside Hyrstmill in Gridania and speaks to Eadbert, the following text appears for his "Small Talk" text:

"
Eadbert: The ruins of the deep forest
are sacred to all Gridanians—the
cornerstone of our very history. Fell
whatever beasts you must, but take
care not to damage those ancient
stones.
"

However, when the player speaks to Eadbert during the "Last Respects" sidequest, the following is an example of the dialogue that appears:

"
Eadbert: Have ye come to mourn the
dead? Aye, ye heard me right. Them
bloody Ixal bastards've robbed
Hyrstmill of another decent soul.
"

It is incorrect to see Eadbert characterized two different ways throughout the in-game text.

Please fix this issue by altering Eadbert's regular text with something that better matches his "Last Respects" sidequest characterization.

The corrected text might read as follows:

"
Eadbert: Them ruins of the deep forest
be sacred to all Gridanians—the
basis of all we've come to know. Fell
whatever beasts ye must, but don't
ye dare think of damaging those
ancient stones.
"