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  1. #11
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    (sorry, if my spelling is a little bit messy, I´m not a nativ) (This is kind of anoing, I had to plit this into 4 parts. What is this SE?)
    Thank you OP for the work you have but into this,

    while I can certainly see where you are coming from, I have to disagree with some points. I´m only at lvl32 (nin) right now and for the most part it really felt like dragoon. What divides them (as others and you allready stated) is the positional requirements you don´t need. Some friends and me where running T6 and T7 last night and after we finished, I went back to leveling my nin. The first thing that popt up was: "Ahh, I dont need to position myself". I only realized this after a few dead mops.
    (1)

  2. #12
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    I normaly main dragoon and open my attacks with phlebotomize and leg sweep to get a good chance to use heavy strike even in non party content. While I can´t say how nin will play in endgame, I can say for sure that you don´t having to put up your heavy thrust is a huge plus. I mean that I really can´t count the number of occasions where I thought: "Fuck you Boss, did you have to turn around right now" as I was doing my heavy thrust. Having to do this multible times just drops your dps significantly.

    In my opinion jumps aren´t the same as Assasinate because, as you allready stated, you can only use this as a finisher duo to the 20% LP requirement. But it certainly is alot like miserys end.
    (0)

  3. #13
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    The dots are very similar. I see that exactly as you do. For the rotation of the nin you have to do some planning time thats a litte bit above over that of the dragoon. While as a dragoon you have your 20 seconds of Blood for Blood where you blast everything (using allmost all of your off-gc-skills), at the meantime you just use your two rotations (+ phle +ls) and see that you position yourself good. I´m not at endgame for nin (as most others too), but what I can see from the skillset right now is that you have to do 3 rotation to put your dot + resistance- + damage. That comes because you don´t have 2 designated combos (dragoon) but 3 finisher for the same combo. This needs a lot of planning as your most powerfull dot only has a uptime of 18 seconds (30 seconds for dragoon) and duo to this has to reaplied every 3 rotations at least. While you to look at the resistance- and your second dot. While you have to cast your mudras. etc... I think you see where this is going...
    (0)
    Last edited by YokeM; 10-30-2014 at 07:36 PM. Reason: spelling

  4. #14
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    I agree with you that there are many similarities between dragoon and nin (even betwenn monk and nin). But overall I think the nin as harder to play than the dragoon which easily can make him the hardest class to play. I don´t play endgame with a monk, so I can´t say how complex it is. From his skillset it allways felt like he is a little bit less hard to play the dragoon. I mean to play good, not just play. Please dear monks don´t bash me for this as I don´t know endgame-monk. An opinion from one would be good I think. Also I think I heard that summoner is quite hard to play good. Also+ I have to say that I´m more on the casual site of a player so my impression can be incorrect overall. I just like the nin as far as I have seen.
    (0)

  5. #15
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    There are many things more to say about differences but I feel that this post is long enough allready (don´t want you to pass out on me while reading this ;-)).
    To find an end I will say that the nin lies somewhere between monk and dragoon with a tendency to become very hard to be played good. I still like him a lot and am thinking of switching. I will need more time with him to make up my mind for this (well this kind of reads like proposal...). Also I´m kind of disapointed too because Yoshi-P stated that the Rouge will be heavy on the dot-site.

    Ahh, one point that comes to my mind: As far as I know you can use Trick Attack/Sneak Attack again while in suiton (ninjutsu) even when you are allready are in battle. As far as I know, this isn´t officially confirmed jet.

    Have fun :-)
    (Sorry, its 5 parts now)
    (0)
    Last edited by YokeM; 10-30-2014 at 07:39 PM. Reason: more spelling

  6. #16
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Endgame monk isn't as complex as a ninja. It is indeed the toughest job to play optimally at the moment.
    (0)

  7. #17
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Ninja I think is on the same level of complexity (if not moreso) than DRG, but I think the rotation flows very well, mudras included. Full disclosure, I'm only at lvl 42, but I've been developing the rotation with every new ability that I get, and I think that the theory crafters who started putting something together the day the skill list was released were pretty much on target.
    (1)

  8. #18
    Player
    Soleless's Avatar
    Join Date
    Jan 2014
    Posts
    62
    Character
    Rho Bhigs
    World
    Malboro
    Main Class
    Pugilist Lv 50
    I find it a comfortable mix between monk and drg. Its bursty like a drg, but moves through combos with the speed of a monk thanks to Huton. At 46, when you pretty much have access to your full rotation, you'll really notice the difference. Took me a solid level and a half to get used to the new combos and mudras. Also Suiton at 45 will allow you to use Trick/Sneak without Hide so they're not just openers

    Damage wise, on average I'm about 30 DPS lower compared to my Nexus monk which isn't bad because of the utility ninja brings to the group. Trick is fantastic for burn phases and our raid group is loving the extra damage they're seeing. Our blm managed a 3.7k crit flare with Foes and Trick up haha.
    (0)

  9. #19
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by ShaolinMike View Post
    Ninja I think is on the same level of complexity (if not moreso) than DRG, but I think the rotation flows very well, mudras included. Full disclosure, I'm only at lvl 42, but I've been developing the rotation with every new ability that I get, and I think that the theory crafters who started putting something together the day the skill list was released were pretty much on target.
    wait to be 45, it change all... really.
    when you have to include Huton, suiton into the cycle. it's where the trouble begin, since the mudra are not that well implemented, you can't mash the button you need to be precise. the cycle by itself take a lot of concentration to maintain while avoiding AoE, i think a very good ninja, will probably beat the dps of the monk of a little.

    i hope they will implement stuff for make the use of the mudra easier, like a windows that show us what mudra was counted, since with the latency it can change how well it work.
    (0)

  10. #20
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by silentwindfr View Post
    wait to be 45, it change all... really.
    when you have to include Huton, suiton into the cycle. it's where the trouble begin, since the mudra are not that well implemented, you can't mash the button you need to be precise. the cycle by itself take a lot of concentration to maintain while avoiding AoE, i think a very good ninja, will probably beat the dps of the monk of a little.

    i hope they will implement stuff for make the use of the mudra easier, like a windows that show us what mudra was counted, since with the latency it can change how well it work.
    I don't think mudras were poorly implemented, it's just that people have to get used to not mashing the inputs like they so with every other ability in the game.

    I like it, makes you have to be more cognitive of what you are actually doing at that moment. The real issue is the slight latency on 3 step jutsus in the mudra system, and even then it's not that bad.

    I just hope they don't make the job any easier.
    (0)
    Last edited by Leonus; 11-04-2014 at 10:23 AM.

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