Been at 50 for a couple days now. The rotation is complex but still feels pretty fluid.wait to be 45, it change all... really.
when you have to include Huton, suiton into the cycle. it's where the trouble begin, since the mudra are not that well implemented, you can't mash the button you need to be precise. the cycle by itself take a lot of concentration to maintain while avoiding AoE, i think a very good ninja, will probably beat the dps of the monk of a little.
i hope they will implement stuff for make the use of the mudra easier, like a windows that show us what mudra was counted, since with the latency it can change how well it work.
i do play monk since V1, believe me, monk is far easier than this, indeed the ninja cycle is fluide (thanks god this) but still it recquiert far more skill than monk. monk rotation is quite simple, the trouble is be in the right position for do it. where the ninja become harder is the number of imput. it's easy to loose track of the debuff on your target, the stuff to avoid, the ninjutsu buff and with latency the mudra mess up (*sighs* they need to work on this part)
indeed in monk you must keep your selfbuff on, but like said, if you follow your cycle outside the time you loose GL because of the fight mechanic... is not that hard. you don't really to keep in check your selfbuff since they are automatically applicated in your cycle.
i must admit that for some people monk cycle must look hard to master, but i feel that ninja without a gamepad (i play keyboard - mouse) is asking more skill.
ps: don't get me wrong i love both of them (monk and ninja) however i must say something bother me alot in the two jobs. they feel like reversed. i means the monk is a better rogue than the ninja with all the positional fighting and stuff like this. and the ninja feel more like a true monk that go head on and simply try to destroy the target, it sad in a way. Sabin must be sad when he look the monk of FF14 *nods nods*
Last edited by silentwindfr; 11-04-2014 at 12:29 PM.
The only thing that really concern me is by accidently pressing the same button 2x which then could screw up my rotation.
Interesting perspective on the role reversal, but the way they play is actually accurate, if you look at monks and ninja in real life. The "jutsus" (ninjutsu / jiujutsu) are a lot more direct in their approach to combat than many kung fu systems. Note: I'm not talking about the part of ninjutsu dealing with illusion and deception, I'm not talking about the actual combat. Jiujutsu especially is pretty much like "see enemy, break enemy's joints, win fight."i must admit that for some people monk cycle must look hard to master, but i feel that ninja without a gamepad (i play keyboard - mouse) is asking more skill.
i means the monk is a better rogue than the ninja with all the positional fighting and stuff like this. and the ninja feel more like a true monk that go head on and simply try to destroy the target, it sad in a way. Sabin must be sad when he look the monk of FF14 *nods nods*
I'd say the skill requirement is based on how the player. I find NIN easier to play than MNK. As a monk I was constantly obsessed with being in the right position to gain the additional potency. As a ninja, I can stand where I want and only move to avoid attacks. It just suits the way my mind works better.i do play monk since V1, believe me, monk is far easier than this, indeed the ninja cycle is fluide (thanks god this) but still it requires far more skill than monk. monk rotation is quite simple, the trouble is be in the right position for do it. where the ninja become harder is the number of imput. it's easy to loose track of the debuff on your target, the stuff to avoid, the ninjutsu buff and with latency the mudra mess up (*sighs* they need to work on this part)
Jiujutsu is more a monk way, you will face your adversary from face and attack it. ninja are the master of the deception, they are assassin, them goal is to be unseen.
actually Shinobi when was fighting in direct combat was more a martial artist, since no deception can be really done at this time. anyway, it's a matter of perspective... but i feel the monk is the true rogue of the game, while the ninja is the true... martial artist of the game. a bit sad, but that ok, i have both 50 with 1-2 ilevel of difference *grins*Shinobi:
A) or was a covert agent or mercenary in feudal Japan. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations. Their covert methods of waging war contrasted the ninja with the samurai, who observed strict rules about honor and combat. The shinobi proper, a specially trained group of spies and mercenaries, appeared in the Sengoku or "warring states" period, in the 15th century, but antecedents may have existed in the 14th century, and possibly even in the 12th century (Heian or early Kamakura era).
i can relate to this, for me it's not a trouble since i learn the cycle to be almost in auto pilot, there for the ninja the trouble is more the number of imput and the latency with the mudra (european after all ^^)I'd say the skill requirement is based on how the player. I find NIN easier to play than MNK. As a monk I was constantly obsessed with being in the right position to gain the additional potency. As a ninja, I can stand where I want and only move to avoid attacks. It just suits the way my mind works better.
Last edited by silentwindfr; 11-04-2014 at 01:00 PM.
That makes sense. But I think the difference is moreso in the attack animations themselves, rather than the execution. Every one of NIN's attacks animations is a dance, whereas the majority of the MNK attack animations (excluding Dragon Kick) is pretty much a direct straightforward strike.
actually Shinobi when was fighting in direct combat was more a martial artist, since no deception can be really done at this time. anyway, it's a matter of perspective... but i feel the monk is the true rogue of the game, while the ninja is the true... martial artist of the game. a bit sad, but that ok, i have both 50 with 1-2 ilevel of difference *grins*
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.