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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    What I see is that mobs loose aggro too easily. If only they could really engage you without letting you go, that would solve a lot of the ease of traveling through places.
    (4)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ghastly View Post
    What I see is that mobs loose aggro too easily. If only they could really engage you without letting you go, that would solve a lot of the ease of traveling through places.
    NO!
    NO NO NO NO NO NO NO NO NO
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    As someone who came from games where mobs NEVER leashed, let me just say that mob leashing is making the best of a bad situation.
    https://www.youtube.com/watch?v=WC8ZOtKCpXE
    (2)

  3. #3
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by kyuven View Post
    NO!
    NO NO NO NO NO NO NO NO NO
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    As someone who came from games where mobs NEVER leashed, let me just say that mob leashing is making the best of a bad situation.
    https://www.youtube.com/watch?v=WC8ZOtKCpXE

    But I mean more like they would cast slow on on you so you can't run away as fast.
    (0)

  4. #4
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ghastly View Post

    But I mean more like they would cast slow on on you so you can't run away as fast.
    most of them do, heavy is annoying, but it really is just that. it doesn't seem dangerous....i want to have to really think about traversing through the area before i do it. i'm not afraid of any place in the game.
    (2)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kyuven View Post
    NO!
    NO NO NO NO NO NO NO NO NO
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    As someone who came from games where mobs NEVER leashed, let me just say that mob leashing is making the best of a bad situation.
    https://www.youtube.com/watch?v=WC8ZOtKCpXE
    I hate leashing in this game. Its far too short a range for this game and is not varied in its application to open world mobs. I'd rather have the open world contain a variety of mob behaviors. Make some leash and others not, with some more with a provoke or draw-in, and perhaps a few that use a distraction/status effect to run away.
    (2)
    Last edited by Kallera; 10-30-2014 at 12:39 AM.